open3d.ml.torch.vis.LabelLUT

class open3d.ml.torch.vis.LabelLUT

A LUT for assigning colors to labels

class Label(name, value, color)
__init__(name, value, color)

Initialize self. See help(type(self)) for accurate signature.

__init__()

Initialize self. See help(type(self)) for accurate signature.

add_label(name, value, color=None)

Adds a label to the table

Example

Creating a LUT with 3 labels:

lut = ml3d.vis.LabelLUT()
lut.add_label('one', 1)
lut.add_label('two', 2)
lut.add_label('three', 3, [0,0,1]) # use blue for label 'three'
Parameters
  • name – Label name as string.

  • value – The value associated with the label.

  • color – Optional RGB color. E.g., [0.2, 0.4, 1.0].

Colors = [[0.0, 0.0, 0.0], [0.96078431, 0.58823529, 0.39215686], [0.96078431, 0.90196078, 0.39215686], [0.58823529, 0.23529412, 0.11764706], [0.70588235, 0.11764706, 0.31372549], [1.0, 0.0, 0.0], [0.11764706, 0.11764706, 1.0], [0.78431373, 0.15686275, 1.0], [0.35294118, 0.11764706, 0.58823529], [1.0, 0.0, 1.0], [1.0, 0.58823529, 1.0], [0.29411765, 0.0, 0.29411765], [0.29411765, 0.0, 0.68627451], [0.0, 0.78431373, 1.0], [0.19607843, 0.47058824, 1.0], [0.0, 0.68627451, 0.0], [0.0, 0.23529412, 0.52941176], [0.31372549, 0.94117647, 0.58823529], [0.58823529, 0.94117647, 1.0], [0.0, 0.0, 1.0], [1.0, 1.0, 0.25], [0.5, 1.0, 0.25], [0.25, 1.0, 0.25], [0.25, 1.0, 0.5], [0.25, 1.0, 1.25], [0.25, 0.5, 1.25], [0.25, 0.25, 1.0], [0.125, 0.125, 0.125], [0.25, 0.25, 0.25], [0.375, 0.375, 0.375], [0.5, 0.5, 0.5], [0.625, 0.625, 0.625], [0.75, 0.75, 0.75], [0.875, 0.875, 0.875]]