open3d.visualization.rendering.Camera¶
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class
open3d.visualization.rendering.
Camera
¶ Camera object
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class
FovType
¶ Enum class for Camera field of view types.
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Horizontal
= FovType.Horizontal¶
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Vertical
= FovType.Vertical¶
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class
Projection
¶ Enum class for Camera field of view types.
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Ortho
= Projection.Ortho¶
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Perspective
= Projection.Perspective¶
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__init__
(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
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look_at
(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: numpy.ndarray[float32[3, 1]], arg1: numpy.ndarray[float32[3, 1]], arg2: numpy.ndarray[float32[3, 1]]) → None¶ Sets the position and orientation of the camera: look_at(center, eye, up)
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set_projection
(*args, **kwargs)¶ Overloaded function.
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: float, arg1: float, arg2: float, arg3: float, arg4: open3d.cpu.pybind.visualization.rendering.Camera.FovType) -> None
Sets a perspective projection. set_projection(field_of_view, aspect_ratio, far_plane, field_of_view_type)
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: open3d.cpu.pybind.visualization.rendering.Camera.Projection, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float) -> None
Sets the camera projection via a viewing frustum. set_projection(projection_type, left, right, bottom, top, near, far)
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Horizontal
= FovType.Horizontal¶
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Ortho
= Projection.Ortho¶
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Perspective
= Projection.Perspective¶
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Vertical
= FovType.Vertical¶
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class