open3d.visualization.rendering.Scene¶
-
class
open3d.visualization.rendering.
Scene
¶ Low-level rendering scene
-
__init__
(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
-
add_camera
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: open3d.cpu.pybind.visualization.rendering.Camera) → None¶ Adds a camera to the scene
-
add_geometry
(*args, **kwargs)¶ Overloaded function.
add_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, name: str, geometry: open3d.cpu.pybind.geometry.Geometry3D, material: open3d.cpu.pybind.visualization.rendering.Material, downsampled_name: str = ‘’, downsample_threshold: int = 18446744073709551615) -> bool
Adds a Geometry with a material to the scene
add_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, name: str, geometry: open3d.cpu.pybind.t.geometry.PointCloud, material: open3d.cpu.pybind.visualization.rendering.Material, downsampled_name: str = ‘’, downsample_threshold: int = 18446744073709551615) -> bool
Adds a Geometry with a material to the scene
-
enable_directional_light
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: bool) → None¶
-
enable_indirect_light
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: bool) → None¶ Enables or disables indirect lighting
-
has_geometry
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → bool¶ Returns True if a geometry with the provided name exists in the scene.
-
remove_camera
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → None¶ Removes the camera with the given name
-
render_to_image
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: Callable[[open3d.cpu.pybind.geometry.Image], None]) → None¶ Renders the scene to an image. This can only be used in a GUI app. To render without a window, use Application.render_to_image
-
set_active_camera
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → None¶ Sets the camera with the given name as the active camera for the scene
-
set_directional_light
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: numpy.ndarray[float32[3, 1]], arg1: numpy.ndarray[float32[3, 1]], arg2: float) → None¶ Sets the parameters of the directional light: direction, color, intensity
-
set_indirect_light
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → bool¶ Loads the indirect light. The name parameter is the name of the file to load
-
set_indirect_light_intensity
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: float) → None¶ Sets the brightness of the indirect light
-
update_geometry
(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: open3d.cpu.pybind.t.geometry.PointCloud, arg2: int) → None¶ Updates the flagged arrays from the tgeometry.PointCloud. The flags should be ORed from Scene.UPDATE_POINTS_FLAG, Scene.UPDATE_NORMALS_FLAG, Scene.UPDATE_COLORS_FLAG, and Scene.UPDATE_UV0_FLAG
-
UPDATE_COLORS_FLAG
= 4¶
-
UPDATE_NORMALS_FLAG
= 2¶
-
UPDATE_POINTS_FLAG
= 1¶
-
UPDATE_UV0_FLAG
= 8¶
-