Open3D (C++ API)
0.12.0
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#include <fstream>
#include <numeric>
#include <vector>
#include "assimp/Importer.hpp"
#include "assimp/pbrmaterial.h"
#include "assimp/postprocess.h"
#include "assimp/scene.h"
#include "open3d/io/FileFormatIO.h"
#include "open3d/io/ImageIO.h"
#include "open3d/io/TriangleMeshIO.h"
#include "open3d/utility/Console.h"
#include "open3d/utility/FileSystem.h"
#include "open3d/visualization/rendering/Material.h"
#include "open3d/visualization/rendering/Model.h"
Data Structures | |
struct | open3d::io::TextureImages |
Namespaces | |
open3d | |
open3d::io | |
Macros | |
#define | AI_MATKEY_CLEARCOAT_THICKNESS "$mat.clearcoatthickness", 0, 0 |
#define | AI_MATKEY_CLEARCOAT_ROUGHNESS "$mat.clearcoatroughness", 0, 0 |
#define | AI_MATKEY_SHEEN "$mat.sheen", 0, 0 |
#define | AI_MATKEY_ANISOTROPY "$mat.anisotropy", 0, 0 |
Functions | |
FileGeometry | open3d::io::ReadFileGeometryTypeFBX (const std::string &path) |
void | open3d::io::LoadTextures (const std::string &filename, aiMaterial *mat, TextureImages &maps) |
bool | open3d::io::ReadTriangleMeshUsingASSIMP (const std::string &filename, geometry::TriangleMesh &mesh, bool enable_post_processing, bool print_progress) |
bool | open3d::io::ReadModelUsingAssimp (const std::string &filename, visualization::rendering::TriangleMeshModel &model, bool print_progress) |
Variables | |
const unsigned int | open3d::io::kPostProcessFlags |
#define AI_MATKEY_ANISOTROPY "$mat.anisotropy", 0, 0 |
#define AI_MATKEY_CLEARCOAT_ROUGHNESS "$mat.clearcoatroughness", 0, 0 |
#define AI_MATKEY_CLEARCOAT_THICKNESS "$mat.clearcoatthickness", 0, 0 |
#define AI_MATKEY_SHEEN "$mat.sheen", 0, 0 |