Open3D (C++ API)
0.12.0
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#include <SceneWidget.h>
Data Structures | |
struct | Impl |
class | MouseInteractor |
struct | PickableGeometry |
Public Types | |
enum | Controls { ROTATE_CAMERA, FLY, ROTATE_SUN, ROTATE_IBL, ROTATE_MODEL, PICK_POINTS } |
enum | Quality { Quality::FAST, Quality::BEST } |
enum | CameraPreset { CameraPreset::PLUS_X, CameraPreset::PLUS_Y, CameraPreset::PLUS_Z } |
Public Types inherited from open3d::visualization::gui::Widget | |
enum | DrawResult { DrawResult::NONE, DrawResult::REDRAW, DrawResult::RELAYOUT } |
enum | EventResult { EventResult::IGNORED, EventResult::CONSUMED, EventResult::DISCARD } |
Public Member Functions | |
SceneWidget () | |
~SceneWidget () override | |
void | SetFrame (const Rect &f) override |
void | SetViewControls (Controls mode) |
void | SetupCamera (float verticalFoV, const geometry::AxisAlignedBoundingBox &geometry_bounds, const Eigen::Vector3f ¢er_of_rotation) |
void | SetOnCameraChanged (std::function< void(visualization::rendering::Camera *)> on_cam_changed) |
void | SetOnSunDirectionChanged (std::function< void(const Eigen::Vector3f &)> on_dir_changed) |
void | ShowSkybox (bool is_on) |
Enables showing the skybox while in skybox ROTATE_IBL mode. More... | |
void | SetScene (std::shared_ptr< rendering::Open3DScene > scene) |
std::shared_ptr< rendering::Open3DScene > | GetScene () const |
rendering::View * | GetRenderView () const |
void | EnableSceneCaching (bool enable) |
void | ForceRedraw () |
void | SetRenderQuality (Quality level) |
Quality | GetRenderQuality () const |
void | GoToCameraPreset (CameraPreset preset) |
void | SetPickableGeometry (const std::vector< PickableGeometry > &geometry) |
void | SetPickablePointSize (int px) |
void | SetOnPointsPicked (std::function< void(const std::map< std::string, std::vector< std::pair< size_t, Eigen::Vector3d >>> &, int)> on_picked) |
std::shared_ptr< Label3D > | AddLabel (const Eigen::Vector3f &pos, const char *text) |
void | RemoveLabel (std::shared_ptr< Label3D > label) |
void | Layout (const Theme &theme) override |
Widget::DrawResult | Draw (const DrawContext &context) override |
Widget::EventResult | Mouse (const MouseEvent &e) override |
Widget::EventResult | Key (const KeyEvent &e) override |
Widget::DrawResult | Tick (const TickEvent &e) override |
Public Member Functions inherited from open3d::visualization::gui::Widget | |
Widget () | |
Widget (const std::vector< std::shared_ptr< Widget >> &children) | |
virtual | ~Widget () |
void | AddChild (std::shared_ptr< Widget > child) |
const std::vector< std::shared_ptr< Widget > > | GetChildren () const |
const Rect & | GetFrame () const |
Returns the frame size in pixels. More... | |
const Color & | GetBackgroundColor () const |
bool | IsDefaultBackgroundColor () const |
void | SetBackgroundColor (const Color &color) |
bool | IsVisible () const |
virtual void | SetVisible (bool vis) |
bool | IsEnabled () const |
virtual void | SetEnabled (bool enabled) |
virtual Size | CalcPreferredSize (const Theme &theme) const |
Additional Inherited Members | |
Static Public Attributes inherited from open3d::visualization::gui::Widget | |
static constexpr int | DIM_GROW = 10000 |
Protected Member Functions inherited from open3d::visualization::gui::Widget | |
void | DrawImGuiPushEnabledState () |
void | DrawImGuiPopEnabledState () |
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strong |
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explicit |
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override |
std::shared_ptr< Label3D > open3d::visualization::gui::SceneWidget::AddLabel | ( | const Eigen::Vector3f & | pos, |
const char * | text | ||
) |
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overridevirtual |
Draws the widget. If this is a Dear ImGUI widget, this is where the actual event processing happens. Return NONE if no action needs to be taken, REDRAW if the widget needs to be redrawn (e.g. its value changed), and RELAYOUT if the widget wishes to change size.
Reimplemented from open3d::visualization::gui::Widget.
void open3d::visualization::gui::SceneWidget::EnableSceneCaching | ( | bool | enable | ) |
Enable (or disable) caching of scene to improve UI responsiveness when dealing with large scenes (especially point clouds)
void open3d::visualization::gui::SceneWidget::ForceRedraw | ( | ) |
Forces the scene to redraw regardless of Renderer caching settings.
SceneWidget::Quality open3d::visualization::gui::SceneWidget::GetRenderQuality | ( | ) | const |
rendering::View * open3d::visualization::gui::SceneWidget::GetRenderView | ( | ) | const |
std::shared_ptr< rendering::Open3DScene > open3d::visualization::gui::SceneWidget::GetScene | ( | ) | const |
void open3d::visualization::gui::SceneWidget::GoToCameraPreset | ( | CameraPreset | preset | ) |
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overridevirtual |
Widgets that use Dear ImGUI should not need to override this, as Dear ImGUI will take care of all the key handling during the Draw().
Reimplemented from open3d::visualization::gui::Widget.
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overridevirtual |
Reimplemented from open3d::visualization::gui::Widget.
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overridevirtual |
Widgets that use Dear ImGUI should not need to override this, as Dear ImGUI will take care of all the mouse handling during the Draw().
Reimplemented from open3d::visualization::gui::Widget.
void open3d::visualization::gui::SceneWidget::RemoveLabel | ( | std::shared_ptr< Label3D > | label | ) |
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overridevirtual |
The frame is in pixels. The size of a pixel varies on different and operatings sytems now frequently scale text sizes on high DPI monitors. Prefer using a Layout to using this function, but if you must use it, it is best to use a multiple of Window::GetTheme().fontSize, which represents 1em and is scaled according to the scaling factor of the window.
Reimplemented from open3d::visualization::gui::Widget.
void open3d::visualization::gui::SceneWidget::SetOnCameraChanged | ( | std::function< void(visualization::rendering::Camera *)> | on_cam_changed | ) |
void open3d::visualization::gui::SceneWidget::SetOnPointsPicked | ( | ) |
void open3d::visualization::gui::SceneWidget::SetOnSunDirectionChanged | ( | std::function< void(const Eigen::Vector3f &)> | on_dir_changed | ) |
Enables changing the directional light with the mouse. SceneWidget will update the light's direction, so onDirChanged is only needed if other things need to be updated (like a UI).
void open3d::visualization::gui::SceneWidget::SetPickableGeometry | ( | const std::vector< PickableGeometry > & | geometry | ) |
void open3d::visualization::gui::SceneWidget::SetPickablePointSize | ( | int | px | ) |
void open3d::visualization::gui::SceneWidget::SetRenderQuality | ( | Quality | level | ) |
void open3d::visualization::gui::SceneWidget::SetScene | ( | std::shared_ptr< rendering::Open3DScene > | scene | ) |
void open3d::visualization::gui::SceneWidget::SetupCamera | ( | float | verticalFoV, |
const geometry::AxisAlignedBoundingBox & | geometry_bounds, | ||
const Eigen::Vector3f & | center_of_rotation | ||
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void open3d::visualization::gui::SceneWidget::SetViewControls | ( | Controls | mode | ) |
void open3d::visualization::gui::SceneWidget::ShowSkybox | ( | bool | is_on | ) |
Enables showing the skybox while in skybox ROTATE_IBL mode.
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overridevirtual |
Tick events are sent regularly and allow for things like smoothly moving the camera based on keys that are pressed, or animations. Return DrawResult::REDRAW if you want to be redrawn.
Reimplemented from open3d::visualization::gui::Widget.