open3d.visualization.rendering.Material¶
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class
open3d.visualization.rendering.
Material
¶ Describes the real-world, physically based (PBR) material used to render a geometry
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__init__
(self: open3d.cpu.pybind.visualization.rendering.Material) → None¶
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property
absorption_color
¶
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property
absorption_distance
¶
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property
albedo_img
¶
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property
anisotropy_img
¶
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property
ao_img
¶
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property
aspect_ratio
¶
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property
base_anisotropy
¶
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property
base_clearcoat
¶
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property
base_clearcoat_roughness
¶
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property
base_color
¶
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property
base_metallic
¶
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property
base_reflectance
¶
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property
base_roughness
¶
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property
clearcoat_img
¶
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property
clearcoat_roughness_img
¶
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property
generic_imgs
¶
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property
generic_params
¶
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property
gradient
¶
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property
ground_plane_axis
¶
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property
has_alpha
¶
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property
line_width
¶ Requires ‘shader’ to be ‘unlitLine’
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property
metallic_img
¶
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property
normal_img
¶
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property
point_size
¶
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property
reflectance_img
¶
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property
roughness_img
¶
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property
sRGB_color
¶
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property
scalar_max
¶
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property
scalar_min
¶
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property
shader
¶
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property
thickness
¶
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property
transmission
¶
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