open3d.visualization.rendering.OffscreenRenderer

class open3d.visualization.rendering.OffscreenRenderer

Renderer instance that can be used for rendering to an image

__init__(self: open3d.cpu.pybind.visualization.rendering.OffscreenRenderer, width: int, height: int, resource_path: str = '', headless: bool = False)None

Takes width, height and optionally a resource_path and headless flag. If unspecified, resource_path will use the resource path from the installed Open3D library. By default a running windowing session is required. To enable headless rendering set headless to True

render_to_depth_image(self: open3d.cpu.pybind.visualization.rendering.OffscreenRenderer)open3d.cpu.pybind.geometry.Image

Renders scene depth buffer to a float image, blocking until the image is returned. Pixels range from 0 (near plane) to 1 (far plane)

render_to_image(self: open3d.cpu.pybind.visualization.rendering.OffscreenRenderer)open3d.cpu.pybind.geometry.Image

Renders scene to an image, blocking until the image is returned

setup_camera(*args, **kwargs)

Overloaded function.

  1. setup_camera(self: open3d.cpu.pybind.visualization.rendering.OffscreenRenderer, arg0: float, arg1: numpy.ndarray[float32[3, 1]], arg2: numpy.ndarray[float32[3, 1]], arg3: numpy.ndarray[float32[3, 1]]) -> None

setup_camera(vertical_field_of_view, center, eye, up): sets camera view using bounding box of current geometry

  1. setup_camera(self: open3d.cpu.pybind.visualization.rendering.OffscreenRenderer, arg0: open3d.cpu.pybind.camera.PinholeCameraIntrinsic, arg1: numpy.ndarray[float64[4, 4]]) -> None

setup_camera(intrinsics, extrinsic_matrix): sets the camera view using bounding box of current geometry

  1. setup_camera(self: open3d.cpu.pybind.visualization.rendering.OffscreenRenderer, arg0: numpy.ndarray[float64[3, 3]], arg1: numpy.ndarray[float64[4, 4]], arg2: int, arg3: int) -> None

setup_camera(intrinsic_matrix, extrinsic_matrix, intrinsic_width_px, intrinsic_height_px): sets the camera view using bounding box of current geometry

property scene

Returns the Open3DScene for this renderer. This scene is destroyed when the renderer is destroyed and should not be accessed after that point.