open3d.t.geometry.TriangleMesh¶
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class
open3d.t.geometry.
TriangleMesh
¶ A triangle mesh contains vertices and triangles. The triangle mesh class stores the attribute data in key-value maps. There are two maps: the vertex attributes map, and the triangle attribute map.
The attributes of the triangle mesh have different levels:
import open3d as o3d device = o3d.core.Device("CPU:0") dtype_f = o3d.core.float32 dtype_i = o3d.core.int32 # Create an empty triangle mesh # Use mesh.vertex to access the vertices' attributes # Use mesh.triangle to access the triangles' attributes mesh = o3d.t.geometry.TriangleMesh(device) # Default attribute: vertex["positions"], triangle["indices"] # These attributes is created by default and is required by all triangle # meshes. The shape of both must be (N, 3). The device of "positions" # determines the device of the triangle mesh. mesh.vertex["positions"] = o3d.core.Tensor([[0, 0, 0], [0, 0, 1], [0, 1, 0], [0, 1, 1]], dtype_f, device) mesh.triangle["indices"] = o3d.core.Tensor([[0, 1, 2], [0, 2, 3]]], dtype_i, device) # Common attributes: vertex["colors"] , vertex["normals"] # triangle["colors"], triangle["normals"] # Common attributes are used in built-in triangle mesh operations. The # spellings must be correct. For example, if "normal" is used instead of # "normals", some internal operations that expects "normals" will not work. # "normals" and "colors" must have shape (N, 3) and must be on the same # device as the triangle mesh. mesh.vertex["normals"] = o3d.core.Tensor([[0, 0, 1], [0, 1, 0], [1, 0, 0], [1, 1, 1]], dtype_f, device) mesh.vertex["colors"] = o3d.core.Tensor([[0.0, 0.0, 0.0], [0.1, 0.1, 0.1], [0.2, 0.2, 0.2], [0.3, 0.3, 0.3]], dtype_f, device) mesh.triangle["normals"] = o3d.core.Tensor(...) mesh.triangle["colors"] = o3d.core.Tensor(...) # User-defined attributes # You can also attach custom attributes. The value tensor must be on the # same device as the triangle mesh. The are no restrictions on the shape and # dtype, e.g., pcd.vertex["labels"] = o3d.core.Tensor(...) pcd.triangle["features"] = o3d.core.Tensor(...)
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.t.geometry.TriangleMesh, device: open3d.cpu.pybind.core.Device = CPU:0) -> None
Construct an empty trianglemesh on the provided
device
(default: ‘CPU:0’).__init__(self: open3d.cpu.pybind.t.geometry.TriangleMesh, vertex_positions: open3d.cpu.pybind.core.Tensor, triangle_indices: open3d.cpu.pybind.core.Tensor) -> None
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.t.geometry.Geometry
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clone
(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Returns copy of the triangle mesh on the same device.
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cpu
(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Transfer the triangle mesh to CPU. If the triangle mesh is already on CPU, no copy will be performed.
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cuda
(self: open3d.cpu.pybind.t.geometry.TriangleMesh, device_id: int = 0) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Transfer the triangle mesh to a CUDA device. If the triangle mesh is already on the specified CUDA device, no copy will be performed.
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static
from_legacy
(mesh_legacy: open3d.cpu.pybind.geometry.TriangleMesh, vertex_dtype: open3d.cpu.pybind.core.Dtype = Float32, triangle_dtype: open3d.cpu.pybind.core.Dtype = Int64, device: open3d.cpu.pybind.core.Device = CPU:0) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Create a TriangleMesh from a legacy Open3D TriangleMesh.
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get_center
(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.core.Tensor¶ Returns the center for point coordinates.
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get_max_bound
(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.core.Tensor¶ Returns the max bound for point coordinates.
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get_min_bound
(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.core.Tensor¶ Returns the min bound for point coordinates.
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has_valid_material
(self: open3d.cpu.pybind.t.geometry.DrawableGeometry) → bool¶ Returns true if the geometry’s material is valid.
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is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
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rotate
(self: open3d.cpu.pybind.t.geometry.TriangleMesh, R: open3d.cpu.pybind.core.Tensor, center: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Rotate points and normals (if exist).
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scale
(self: open3d.cpu.pybind.t.geometry.TriangleMesh, scale: float, center: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Scale points.
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to
(self: open3d.cpu.pybind.t.geometry.TriangleMesh, device: open3d.cpu.pybind.core.Device, copy: bool = False) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Transfer the triangle mesh to a specified device.
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to_legacy
(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.geometry.TriangleMesh¶ Convert to a legacy Open3D TriangleMesh.
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transform
(self: open3d.cpu.pybind.t.geometry.TriangleMesh, transformation: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Transforms the points and normals (if exist).
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translate
(self: open3d.cpu.pybind.t.geometry.TriangleMesh, translation: open3d.cpu.pybind.core.Tensor, relative: bool = True) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Translates points.
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property
material
¶
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property
triangle
¶
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property
vertex
¶
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