open3d.visualization.gui.TextEdit¶
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class
open3d.visualization.gui.
TextEdit
¶ Allows the user to enter or modify text
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class
Constraints
¶ Constraints object for Widget.calc_preferred_size()
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__init__
(self: open3d.cpu.pybind.visualization.gui.Widget.Constraints) → None¶
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property
height
¶
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property
width
¶
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class
EventCallbackResult
¶ Returned by event handlers
Members:
IGNORED : Event handler ignored the event, widget will handle event normally
HANDLED : Event handler handled the event, but widget will still handle the event normally. This is useful when you are augmenting base functionality
CONSUMED : Event handler consumed the event, event handling stops, widget will not handle the event. This is useful when you are replacing functionality
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CONSUMED
= <EventCallbackResult.CONSUMED: 2>¶
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HANDLED
= <EventCallbackResult.HANDLED: 1>¶
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IGNORED
= <EventCallbackResult.IGNORED: 0>¶
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property
value
¶
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__init__
(self: open3d.cpu.pybind.visualization.gui.TextEdit) → None¶ Creates a TextEdit widget with an initial value of an empty string.
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add_child
(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Widget) → None¶ Adds a child widget
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calc_preferred_size
(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.LayoutContext, arg1: open3d.cpu.pybind.visualization.gui.Widget.Constraints) → open3d.cpu.pybind.visualization.gui.Size¶ Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly
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get_children
(self: open3d.cpu.pybind.visualization.gui.Widget) → List[open3d.cpu.pybind.visualization.gui.Widget]¶ Returns the array of children. Do not modify.
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set_on_text_changed
(self: open3d.cpu.pybind.visualization.gui.TextEdit, arg0: Callable[[str], None]) → None¶ Sets f(new_text) which is called whenever the the user makes a change to the text
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set_on_value_changed
(self: open3d.cpu.pybind.visualization.gui.TextEdit, arg0: Callable[[str], None]) → None¶ Sets f(new_text) which is called with the new text when the user completes text editing
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CONSUMED
= <EventCallbackResult.CONSUMED: 2>¶
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HANDLED
= <EventCallbackResult.HANDLED: 1>¶
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IGNORED
= <EventCallbackResult.IGNORED: 0>¶
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property
background_color
¶ Background color of the widget
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property
enabled
¶ True if widget is enabled, False if disabled
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property
frame
¶ The widget’s frame. Setting this value will be overridden if the frame is within a layout.
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property
placeholder_text
¶ The placeholder text displayed when text value is empty
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property
text_value
¶ The value of text
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property
tooltip
¶ Widget’s tooltip that is displayed on mouseover
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property
visible
¶ True if widget is visible, False otherwise
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class