open3d.geometry.Geometry3D¶
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class
open3d.geometry.
Geometry3D
¶ The base geometry class for 3D geometries.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
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Image
= <Type.Image: 8>¶
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LineSet
= <Type.LineSet: 4>¶
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PointCloud
= <Type.PointCloud: 1>¶
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RGBDImage
= <Type.RGBDImage: 9>¶
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TetraMesh
= <Type.TetraMesh: 10>¶
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TriangleMesh
= <Type.TriangleMesh: 6>¶
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Unspecified
= <Type.Unspecified: 0>¶
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VoxelGrid
= <Type.VoxelGrid: 2>¶
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property
value
¶
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__init__
(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_minimal_oriented_bounding_box
(self: open3d.cpu.pybind.geometry.Geometry3D, robust: bool = False) → open3d::geometry::OrientedBoundingBox¶ Returns the minimal oriented bounding box for the geometry.
Creates the oriented bounding box with the smallest volume. The algorithm makes use of the fact that at least one edge of the convex hull must be collinear with an edge of the minimum bounding box: for each triangle in the convex hull, calculate the minimal axis aligned box in the frame of that triangle. at the end, return the box with the smallest volume
- Parameters
robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.
- Returns
The oriented bounding box. The bounding box is oriented such that its volume is minimized.
- Return type
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get_oriented_bounding_box
(self: open3d.cpu.pybind.geometry.Geometry3D, robust: bool = False) → open3d::geometry::OrientedBoundingBox¶ Returns the oriented bounding box for the geometry.
Computes the oriented bounding box based on the PCA of the convex hull. The returned bounding box is an approximation to the minimal bounding box.
- Parameters
robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.
- Returns
The oriented bounding box. The bounding box is oriented such that the axes are ordered with respect to the principal components.
- Return type
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static
get_rotation_matrix_from_axis_angle
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion
(rotation: numpy.ndarray[numpy.float64[4, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
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rotate
(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[numpy.float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
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scale
(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
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transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[numpy.float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[numpy.float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
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Image
= <Type.Image: 8>¶
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LineSet
= <Type.LineSet: 4>¶
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PointCloud
= <Type.PointCloud: 1>¶
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RGBDImage
= <Type.RGBDImage: 9>¶
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TetraMesh
= <Type.TetraMesh: 10>¶
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TriangleMesh
= <Type.TriangleMesh: 6>¶
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Unspecified
= <Type.Unspecified: 0>¶
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VoxelGrid
= <Type.VoxelGrid: 2>¶
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class