open3d.geometry.TetraMesh¶
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class
open3d.geometry.
TetraMesh
¶ TetraMesh class. Tetra mesh contains vertices and tetrahedra represented by the indices to the vertices.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
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Image
= <Type.Image: 8>¶
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LineSet
= <Type.LineSet: 4>¶
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PointCloud
= <Type.PointCloud: 1>¶
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RGBDImage
= <Type.RGBDImage: 9>¶
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TetraMesh
= <Type.TetraMesh: 10>¶
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TriangleMesh
= <Type.TriangleMesh: 6>¶
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Unspecified
= <Type.Unspecified: 0>¶
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VoxelGrid
= <Type.VoxelGrid: 2>¶
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property
value
¶
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.geometry.TetraMesh) -> None
Default constructor
__init__(self: open3d.cpu.pybind.geometry.TetraMesh, arg0: open3d.cpu.pybind.geometry.TetraMesh) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.geometry.TetraMesh, vertices: open3d.cpu.pybind.utility.Vector3dVector, tetras: open3d.cpu.pybind.utility.Vector4iVector) -> None
Create a tetrahedra mesh from vertices and tetra indices
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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compute_convex_hull
(self)¶ Computes the convex hull of the triangle mesh.
- Returns
Tuple[open3d.geometry.TriangleMesh, List[int]]
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static
create_from_point_cloud
(point_cloud)¶ Function to create a tetrahedral mesh from a point cloud.
- Parameters
point_cloud (open3d.geometry.PointCloud) – A PointCloud.
- Returns
Tuple[open3d.geometry.TetraMesh, List[int]]
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dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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extract_triangle_mesh
(self, values, level)¶ Function that generates a triangle mesh of the specified iso-surface.
- Parameters
values (open3d.utility.DoubleVector) – Vector with a scalar value for each vertex in the tetra mesh
level (float) – A scalar which defines the level-set to extract
- Returns
open3d.geometry.TriangleMesh
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get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
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get_minimal_oriented_bounding_box
(self: open3d.cpu.pybind.geometry.Geometry3D, robust: bool = False) → open3d::geometry::OrientedBoundingBox¶ Returns the minimal oriented bounding box for the geometry.
Creates the oriented bounding box with the smallest volume. The algorithm makes use of the fact that at least one edge of the convex hull must be collinear with an edge of the minimum bounding box: for each triangle in the convex hull, calculate the minimal axis aligned box in the frame of that triangle. at the end, return the box with the smallest volume
- Parameters
robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.
- Returns
The oriented bounding box. The bounding box is oriented such that its volume is minimized.
- Return type
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get_oriented_bounding_box
(self: open3d.cpu.pybind.geometry.Geometry3D, robust: bool = False) → open3d::geometry::OrientedBoundingBox¶ Returns the oriented bounding box for the geometry.
Computes the oriented bounding box based on the PCA of the convex hull. The returned bounding box is an approximation to the minimal bounding box.
- Parameters
robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.
- Returns
The oriented bounding box. The bounding box is oriented such that the axes are ordered with respect to the principal components.
- Return type
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static
get_rotation_matrix_from_axis_angle
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion
(rotation: numpy.ndarray[numpy.float64[4, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
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has_tetras
(self)¶ Returns
True
if the mesh contains tetras.- Returns
bool
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has_vertex_colors
(self)¶ Returns
True
if the mesh contains vertex colors.- Returns
bool
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has_vertex_normals
(self)¶ Returns
True
if the mesh contains vertex normals.- Returns
bool
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has_vertices
(self)¶ Returns
True
if the mesh contains vertices.- Returns
bool
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is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
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normalize_normals
(self)¶ Normalize vertex normals to length 1.
- Returns
open3d.geometry.MeshBase
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paint_uniform_color
(self, color)¶ Assigns each vertex in the MeshBase the same color.
- Parameters
color (numpy.ndarray[numpy.float64[3, 1]]) – RGB colors of vertices.
- Returns
open3d.geometry.MeshBase
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remove_degenerate_tetras
(self)¶ Function that removes degenerate tetras, i.e., tetras that references a single vertex multiple times in a single tetra. They are usually the product of removing duplicated vertices.
- Returns
open3d.geometry.TetraMesh
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remove_duplicated_tetras
(self)¶ Function that removes duplicated tetras, i.e., removes tetras that reference the same four vertices, independent of their order.
- Returns
open3d.geometry.TetraMesh
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remove_duplicated_vertices
(self)¶ Function that removes duplicated vertices, i.e., vertices that have identical coordinates.
- Returns
open3d.geometry.TetraMesh
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remove_unreferenced_vertices
(self)¶ This function removes vertices from the tetra mesh that are not referenced in any tetra of the mesh.
- Returns
open3d.geometry.TetraMesh
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rotate
(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[numpy.float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
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scale
(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
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transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[numpy.float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[numpy.float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
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Image
= <Type.Image: 8>¶
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LineSet
= <Type.LineSet: 4>¶
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PointCloud
= <Type.PointCloud: 1>¶
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RGBDImage
= <Type.RGBDImage: 9>¶
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TetraMesh
= <Type.TetraMesh: 10>¶
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TriangleMesh
= <Type.TriangleMesh: 6>¶
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Unspecified
= <Type.Unspecified: 0>¶
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VoxelGrid
= <Type.VoxelGrid: 2>¶
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property
tetras
¶ List of tetras denoted by the index of points forming the tetra.
- Type
int64
array of shape(num_tetras, 4)
, usenumpy.asarray()
to access data
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property
vertex_colors
¶ RGB colors of vertices.
- Type
float64
array of shape(num_vertices, 3)
, range[0, 1]
, usenumpy.asarray()
to access data
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property
vertex_normals
¶ Vertex normals.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
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property
vertices
¶ Vertex coordinates.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
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class