35 namespace visualization {
66 std::vector<Eigen::Vector3f> &
points,
67 std::vector<Eigen::Vector2f> &uvs) = 0;
91 std::vector<Eigen::Vector3f> &
points,
92 std::vector<Eigen::Vector2f> &uvs)
final;
GLuint MVP_
Definition: TextureSimpleShader.h:76
The base geometry class.
Definition: Geometry.h:35
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
TextureSimpleShaderForTriangleMesh()
Definition: TextureSimpleShader.h:81
GLuint vertex_uv_
Definition: TextureSimpleShader.h:72
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector2f > &uvs)=0
void UnbindGeometry() final
Definition: TextureSimpleShader.cpp:115
Definition: ViewControl.h:38
GLuint vertex_uv_buffer_
Definition: TextureSimpleShader.h:73
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TextureSimpleShader.cpp:55
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TextureSimpleShader.cpp:87
Definition: RenderOption.h:36
GLuint texture_buffer_
Definition: TextureSimpleShader.h:75
Definition: TextureSimpleShader.h:39
~TextureSimpleShader() override
Definition: TextureSimpleShader.h:41
int points
Definition: FilePCD.cpp:70
Definition: PinholeCameraIntrinsic.cpp:34
std::string name
Definition: FilePCD.cpp:55
Definition: ShaderWrapper.h:40
TextureSimpleShader(const std::string &name)
Definition: TextureSimpleShader.h:44
GLuint vertex_position_
Definition: TextureSimpleShader.h:70
GLuint texture_
Definition: TextureSimpleShader.h:74
void Release() final
Definition: TextureSimpleShader.cpp:50
Definition: TextureSimpleShader.h:79
bool Compile() final
Definition: TextureSimpleShader.cpp:37
GLuint vertex_position_buffer_
Definition: TextureSimpleShader.h:71