Open3D (C++ API)
0.18.0+252c867
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Functions | |
std::tuple< float, int, int > | ComputeUVAtlas (TriangleMesh &mesh, const size_t width, const size_t height, const float gutter, const float max_stretch, int parallel_partitions, int nthreads) |
std::tuple< float, int, int > open3d::t::geometry::kernel::uvunwrapping::ComputeUVAtlas | ( | TriangleMesh & | mesh, |
const size_t | width = 512 , |
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const size_t | height = 512 , |
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const float | gutter = 1.0f , |
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const float | max_stretch = 1.f/6 , |
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int | parallel_partitions = 1 , |
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int | nthreads = 0 |
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) |
Creates an UV atlas and adds it as triangle attr 'texture_uvs' to the mesh.
Input meshes must be manifold for this method to work.
The algorithm is based on:
mesh | Input and output mesh. |
width | The target width of the texture. The uv coordinates will still be in the range [0..1] but parameters like gutter use pixels as units. |
height | The target height of the texture. |
gutter | This is the space around the uv islands in pixels. |
max_stretch | The maximum amount of stretching allowed. The parameter range is [0..1] with 0 meaning no stretch allowed. |
max_stretch_out | Output parameter returning the actual maximum amount of stretch. |
num_charts_out | Output parameter with the number of charts created. |
parallel_partitions | The approximate number of partitions created before computing the UV atlas for parallelizing the computation. Parallelization can be enabled with values > 1. Note that parallelization increases the number of UV islands and can lead to results with lower quality. |
nthreads | The number of threads used when parallel_partitions is > 1. Set to 0 for automatic number of thread detection. |