#include <View.h>
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enum | TargetBuffers : std::uint8_t {
TargetBuffers::None = 0u,
TargetBuffers::Color = 1u,
TargetBuffers::Depth = 2u,
TargetBuffers::Stencil = 4u,
TargetBuffers::ColorAndDepth = Color | Depth,
TargetBuffers::ColorAndStencil = Color | Stencil,
TargetBuffers::DepthAndStencil = Depth | Stencil,
TargetBuffers::All = Color | Depth | Stencil
} |
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enum | Mode : std::uint8_t {
Mode::Color = 0u,
Mode::Depth,
Mode::Normals,
Mode::ColorMapX,
Mode::ColorMapY,
Mode::ColorMapZ
} |
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◆ Mode
Enumerator |
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Color | |
Depth | |
Normals | |
ColorMapX | |
ColorMapY | |
ColorMapZ | |
◆ TargetBuffers
Enumerator |
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None | |
Color | |
Depth | |
Stencil | |
ColorAndDepth | |
ColorAndStencil | |
DepthAndStencil | |
All | |
◆ ~View()
virtual open3d::visualization::rendering::View::~View |
( |
| ) |
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inlinevirtual |
◆ GetCamera()
virtual Camera* open3d::visualization::rendering::View::GetCamera |
( |
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const |
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pure virtual |
◆ GetMode()
virtual Mode open3d::visualization::rendering::View::GetMode |
( |
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const |
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pure virtual |
◆ GetSampleCount()
virtual int open3d::visualization::rendering::View::GetSampleCount |
( |
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const |
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pure virtual |
◆ GetViewport()
virtual std::array<int, 4> open3d::visualization::rendering::View::GetViewport |
( |
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const |
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pure virtual |
◆ SetDiscardBuffers()
virtual void open3d::visualization::rendering::View::SetDiscardBuffers |
( |
const TargetBuffers & |
buffers | ) |
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pure virtual |
◆ SetMode()
virtual void open3d::visualization::rendering::View::SetMode |
( |
Mode |
mode | ) |
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pure virtual |
◆ SetSampleCount()
virtual void open3d::visualization::rendering::View::SetSampleCount |
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int |
n | ) |
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pure virtual |
◆ SetSSAOEnabled()
virtual void open3d::visualization::rendering::View::SetSSAOEnabled |
( |
bool |
enabled | ) |
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pure virtual |
◆ SetViewport()
virtual void open3d::visualization::rendering::View::SetViewport |
( |
std::int32_t |
x, |
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std::int32_t |
y, |
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std::uint32_t |
w, |
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std::uint32_t |
h |
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) |
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pure virtual |
The documentation for this class was generated from the following file: