open3d.geometry.AxisAlignedBoundingBox¶
-
class
open3d.geometry.
AxisAlignedBoundingBox
¶ Class that defines an axis_aligned box that can be computed from 3D geometries, The axis aligned bounding box uses the cooridnate axes for bounding box generation.
-
class
Type
¶ Enum class for Geometry types.
-
HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
-
Image
= <Type.Image: 8>¶
-
LineSet
= <Type.LineSet: 4>¶
-
PointCloud
= <Type.PointCloud: 1>¶
-
RGBDImage
= <Type.RGBDImage: 9>¶
-
TetraMesh
= <Type.TetraMesh: 10>¶
-
TriangleMesh
= <Type.TriangleMesh: 6>¶
-
Unspecified
= <Type.Unspecified: 0>¶
-
VoxelGrid
= <Type.VoxelGrid: 2>¶
-
property
value
¶
-
-
__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.geometry.AxisAlignedBoundingBox) -> None
Default constructor
__init__(self: open3d.cpu.pybind.geometry.AxisAlignedBoundingBox, arg0: open3d.cpu.pybind.geometry.AxisAlignedBoundingBox) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.geometry.AxisAlignedBoundingBox, min_bound: numpy.ndarray[numpy.float64[3, 1]], max_bound: numpy.ndarray[numpy.float64[3, 1]]) -> None
Create an AxisAlignedBoundingBox from min bounds and max bounds in x, y and z
-
clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
-
static
create_from_points
(points)¶ Creates the bounding box that encloses the set of points.
- Parameters
points (open3d.utility.Vector3dVector) – A list of points.
- Returns
open3d.geometry.AxisAlignedBoundingBox
-
dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
-
get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
-
get_box_points
(self)¶ Returns the eight points that define the bounding box.
- Returns
open3d.utility.Vector3dVector
-
get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_extent
(self)¶ Get the extent/length of the bounding box in x, y, and z dimension.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
-
get_half_extent
(self)¶ Returns the half extent of the bounding box.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_max_extent
(self)¶ Returns the maximum extent, i.e. the maximum of X, Y and Z axis
- Returns
float
-
get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_oriented_bounding_box
(self: open3d.cpu.pybind.geometry.Geometry3D, robust: bool = False) → open3d::geometry::OrientedBoundingBox¶ Returns the oriented bounding box for the geometry.
Computes the oriented bounding box based on the PCA of the convex hull. The returned bounding box is an approximation to the minimal bounding box.
- Parameters
robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.
- Returns
The oriented bounding box. The bounding box is oriented such that the axes are ordered with respect to the principal components.
- Return type
-
get_point_indices_within_bounding_box
(self, points)¶ Return indices to points that are within the bounding box.
- Parameters
points (open3d.utility.Vector3dVector) – A list of points.
- Returns
List[int]
-
get_print_info
(self)¶ Returns the 3D dimensions of the bounding box in string format.
- Returns
str
-
static
get_rotation_matrix_from_axis_angle
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_quaternion
(rotation: numpy.ndarray[numpy.float64[4, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_xyz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_xzy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_yxz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_yzx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_zxy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_zyx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
-
rotate
(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[numpy.float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
-
scale
(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
-
transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[numpy.float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
-
translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[numpy.float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
-
volume
(self)¶ Returns the volume of the bounding box.
- Returns
float
-
HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
-
Image
= <Type.Image: 8>¶
-
LineSet
= <Type.LineSet: 4>¶
-
PointCloud
= <Type.PointCloud: 1>¶
-
RGBDImage
= <Type.RGBDImage: 9>¶
-
TetraMesh
= <Type.TetraMesh: 10>¶
-
TriangleMesh
= <Type.TriangleMesh: 6>¶
-
Unspecified
= <Type.Unspecified: 0>¶
-
VoxelGrid
= <Type.VoxelGrid: 2>¶
-
property
color
¶ float64
array of shape(3, )
-
property
max_bound
¶ float64
array of shape(3, )
-
property
min_bound
¶ float64
array of shape(3, )
-
class