open3d.geometry.HalfEdgeTriangleMesh¶
-
class
open3d.geometry.
HalfEdgeTriangleMesh
¶ HalfEdgeTriangleMesh inherits TriangleMesh class with the addition of HalfEdge data structure for each half edge in the mesh as well as related functions.
-
class
Type
¶ Enum class for Geometry types.
-
HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
-
Image
= <Type.Image: 8>¶
-
LineSet
= <Type.LineSet: 4>¶
-
PointCloud
= <Type.PointCloud: 1>¶
-
RGBDImage
= <Type.RGBDImage: 9>¶
-
TetraMesh
= <Type.TetraMesh: 10>¶
-
TriangleMesh
= <Type.TriangleMesh: 6>¶
-
Unspecified
= <Type.Unspecified: 0>¶
-
VoxelGrid
= <Type.VoxelGrid: 2>¶
-
property
value
¶
-
-
__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh) -> None
Default constructor
__init__(self: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh, arg0: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh) -> None
Copy constructor
-
boundary_half_edges_from_vertex
(self, vertex_index)¶ Query manifold boundary half edges from a starting vertex. If query vertex is not on boundary, empty vector will be returned.
- Parameters
vertex_index (int) –
- Returns
open3d.utility.IntVector
-
boundary_vertices_from_vertex
(self)¶ - Returns
open3d.utility.IntVector
-
clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
-
compute_convex_hull
(self)¶ Computes the convex hull of the triangle mesh.
- Returns
Tuple[open3d.geometry.TriangleMesh, List[int]]
-
static
create_from_triangle_mesh
(mesh)¶ Convert HalfEdgeTriangleMesh from TriangleMesh. Throws exception if the input mesh is not manifolds
- Parameters
mesh (open3d.geometry.TriangleMesh) – The input TriangleMesh
- Returns
open3d.geometry.HalfEdgeTriangleMesh
-
dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
-
get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
-
get_boundaries
(self)¶ Returns a vector of boundaries. A boundary is a vector of vertices.
- Returns
List[open3d.utility.IntVector]
-
get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
-
get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[numpy.float64[3, 1]]
-
get_oriented_bounding_box
(self: open3d.cpu.pybind.geometry.Geometry3D, robust: bool = False) → open3d::geometry::OrientedBoundingBox¶ Returns the oriented bounding box for the geometry.
Computes the oriented bounding box based on the PCA of the convex hull. The returned bounding box is an approximation to the minimal bounding box.
- Parameters
robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.
- Returns
The oriented bounding box. The bounding box is oriented such that the axes are ordered with respect to the principal components.
- Return type
-
static
get_rotation_matrix_from_axis_angle
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_quaternion
(rotation: numpy.ndarray[numpy.float64[4, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_xyz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_xzy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_yxz
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_yzx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_zxy
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
static
get_rotation_matrix_from_zyx
(rotation: numpy.ndarray[numpy.float64[3, 1]]) → numpy.ndarray[numpy.float64[3, 3]]¶
-
has_half_edges
(self)¶ Returns
True
if half-edges have already been computed.- Returns
bool
-
has_vertex_colors
(self)¶ Returns
True
if the mesh contains vertex colors.- Returns
bool
-
has_vertex_normals
(self)¶ Returns
True
if the mesh contains vertex normals.- Returns
bool
-
has_vertices
(self)¶ Returns
True
if the mesh contains vertices.- Returns
bool
-
is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
-
normalize_normals
(self)¶ Normalize vertex normals to length 1.
- Returns
open3d.geometry.MeshBase
-
paint_uniform_color
(self, color)¶ Assigns each vertex in the MeshBase the same color.
- Parameters
color (numpy.ndarray[numpy.float64[3, 1]]) – RGB colors of vertices.
- Returns
open3d.geometry.MeshBase
-
rotate
(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[numpy.float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
-
scale
(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
-
transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[numpy.float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
-
translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[numpy.float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
-
HalfEdgeTriangleMesh
= <Type.HalfEdgeTriangleMesh: 7>¶
-
Image
= <Type.Image: 8>¶
-
LineSet
= <Type.LineSet: 4>¶
-
PointCloud
= <Type.PointCloud: 1>¶
-
RGBDImage
= <Type.RGBDImage: 9>¶
-
TetraMesh
= <Type.TetraMesh: 10>¶
-
TriangleMesh
= <Type.TriangleMesh: 6>¶
-
Unspecified
= <Type.Unspecified: 0>¶
-
VoxelGrid
= <Type.VoxelGrid: 2>¶
-
property
half_edges
¶ List of HalfEdge in the mesh
-
property
ordered_half_edge_from_vertex
¶ Counter-clockwise ordered half-edges started from each vertex
-
property
triangle_normals
¶ Triangle normals.
- Type
float64
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
-
property
triangles
¶ List of triangles denoted by the index of points forming the triangle.
- Type
int
array of shape(num_triangles, 3)
, usenumpy.asarray()
to access data
-
property
vertex_colors
¶ RGB colors of vertices.
- Type
float64
array of shape(num_vertices, 3)
, range[0, 1]
, usenumpy.asarray()
to access data
-
property
vertex_normals
¶ Vertex normals.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
-
property
vertices
¶ Vertex coordinates.
- Type
float64
array of shape(num_vertices, 3)
, usenumpy.asarray()
to access data
-
class