open3d.visualization.rendering.Camera

class open3d.visualization.rendering.Camera

Camera object

class FovType

Enum class for Camera field of view types.

Members:

Vertical

Horizontal

Horizontal = <FovType.Horizontal: 1>
Vertical = <FovType.Vertical: 0>
property value
class Projection

Enum class for Camera projection types.

Members:

Perspective

Ortho

Ortho = <Projection.Ortho: 1>
Perspective = <Projection.Perspective: 0>
property value
__init__(*args, **kwargs)

Initialize self. See help(type(self)) for accurate signature.

copy_from(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: open3d.cpu.pybind.visualization.rendering.Camera) → None

Copies the settings from the camera passed as the argument into this camera

get_far(self: open3d.cpu.pybind.visualization.rendering.Camera) → float

Returns the distance from the camera to the far plane

get_field_of_view(self: open3d.cpu.pybind.visualization.rendering.Camera) → float

Returns the field of view of camera, in degrees. Only valid if it was passed to set_projection().

get_field_of_view_type(self: open3d.cpu.pybind.visualization.rendering.Camera) → open3d.cpu.pybind.visualization.rendering.Camera.FovType

Returns the field of view type. Only valid if it was passed to set_projection().

get_model_matrix(self: open3d.cpu.pybind.visualization.rendering.Camera) → numpy.ndarray[numpy.float32[4, 4]]

Returns the model matrix of the camera

get_near(self: open3d.cpu.pybind.visualization.rendering.Camera) → float

Returns the distance from the camera to the near plane

get_projection_matrix(self: open3d.cpu.pybind.visualization.rendering.Camera) → numpy.ndarray[numpy.float32[4, 4]]

Returns the projection matrix of the camera

get_view_matrix(self: open3d.cpu.pybind.visualization.rendering.Camera) → numpy.ndarray[numpy.float32[4, 4]]

Returns the view matrix of the camera

look_at(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]]) → None

Sets the position and orientation of the camera: look_at(center, eye, up)

set_projection(*args, **kwargs)

Overloaded function.

  1. set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: float, arg1: float, arg2: float, arg3: float, arg4: open3d.cpu.pybind.visualization.rendering.Camera.FovType) -> None

Sets a perspective projection. set_projection(field_of_view, aspect_ratio, far_plane, field_of_view_type)

  1. set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: open3d.cpu.pybind.visualization.rendering.Camera.Projection, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float) -> None

Sets the camera projection via a viewing frustum. set_projection(projection_type, left, right, bottom, top, near, far)

  1. set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: numpy.ndarray[numpy.float64[3, 3]], arg1: float, arg2: float, arg3: float, arg4: float) -> None

Sets the camera projection via intrinsics matrix. set_projection(intrinsics, near_place, far_plane, image_width, image_height)

unproject(self: open3d.cpu.pybind.visualization.rendering.Camera, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) → numpy.ndarray[numpy.float32[3, 1]]

unproject(x, y, z, view_width, view_height): takes the (x, y, z) location in the view, where x, y are the number of pixels from the upper left of the view, and z is the depth value. Returns the world coordinate (x’, y’, z’).

Horizontal = <FovType.Horizontal: 1>
Ortho = <Projection.Ortho: 1>
Perspective = <Projection.Perspective: 0>
Vertical = <FovType.Vertical: 0>