open3d.visualization.rendering.View¶
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class
open3d.visualization.rendering.
View
¶ Low-level view class
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class
ShadowType
¶ Available shadow mapping algorithm options
Members:
PCF
VSM
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PCF
= <ShadowType.PCF: 0>¶
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VSM
= <ShadowType.VSM: 1>¶
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property
value
¶
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__init__
(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
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get_camera
(self: open3d.cpu.pybind.visualization.rendering.View) → open3d.cpu.pybind.visualization.rendering.Camera¶ Returns the Camera associated with this View.
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set_ambient_occlusion
(self: open3d.cpu.pybind.visualization.rendering.View, enabled: bool, ssct_enabled: bool = False) → None¶ True to enable, False to disable ambient occlusion. Optionally, screen-space cone tracing may be enabled with ssct_enabled=True.
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set_antialiasing
(self: open3d.cpu.pybind.visualization.rendering.View, enabled: bool, temporal: bool = False) → None¶ True to enable, False to disable anti-aliasing. Note that this only impacts anti-aliasing post-processing. MSAA is controlled separately by set_sample_count. Temporal anti-aliasing may be optionally enabled with temporal=True.
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set_color_grading
(self: open3d.cpu.pybind.visualization.rendering.View, arg0: open3d.cpu.pybind.visualization.rendering.ColorGrading) → None¶ Sets the parameters to be used for the color grading algorithms
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set_post_processing
(self: open3d.cpu.pybind.visualization.rendering.View, arg0: bool) → None¶ True to enable, False to disable post processing. Post processing effects include: color grading, ambient occlusion (and other screen space effects), and anti-aliasing.
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set_sample_count
(self: open3d.cpu.pybind.visualization.rendering.View, arg0: int) → None¶ Sets the sample count for MSAA. Set to 1 to disable MSAA. Typical values are 2, 4 or 8. The maximum possible value depends on the underlying GPU and OpenGL driver.
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set_shadowing
(self: open3d.cpu.pybind.visualization.rendering.View, enabled: bool, type: open3d.cpu.pybind.visualization.rendering.View.ShadowType = <ShadowType.PCF: 0>) → None¶ True to enable, false to enable all shadow mapping when rendering this View. When enabling shadow mapping you may also specify one of two shadow mapping algorithms: PCF (default) or VSM. Note: shadowing is enabled by default with PCF shadow mapping.
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class