Open3D (C++ API)
Data Structures | Namespaces
GeometryRenderer.h File Reference
#include <Open3D/Geometry/Geometry.h>
#include <Open3D/Visualization/Shader/SimpleShader.h>
#include <Open3D/Visualization/Shader/SimpleBlackShader.h>
#include <Open3D/Visualization/Shader/PhongShader.h>
#include <Open3D/Visualization/Shader/NormalShader.h>
#include <Open3D/Visualization/Shader/ImageShader.h>
#include <Open3D/Visualization/Shader/Simple2DShader.h>
#include <Open3D/Visualization/Shader/ImageMaskShader.h>
#include <Open3D/Visualization/Shader/PickingShader.h>

Go to the source code of this file.

Data Structures

class  open3d::visualization::glsl::GeometryRenderer
 
class  open3d::visualization::glsl::PointCloudRenderer
 
class  open3d::visualization::glsl::PointCloudPickingRenderer
 
class  open3d::visualization::glsl::LineSetRenderer
 
class  open3d::visualization::glsl::TriangleMeshRenderer
 
class  open3d::visualization::glsl::VoxelGridRenderer
 
class  open3d::visualization::glsl::ImageRenderer
 
class  open3d::visualization::glsl::CoordinateFrameRenderer
 
class  open3d::visualization::glsl::SelectionPolygonRenderer
 
class  open3d::visualization::glsl::PointCloudPickerRenderer
 

Namespaces

 open3d
 
 open3d::visualization
 
 open3d::visualization::glsl