#include <PointCloud.h>
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std::vector< Eigen::Vector3d > | points_ |
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std::vector< Eigen::Vector3d > | normals_ |
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std::vector< Eigen::Vector3d > | colors_ |
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◆ PointCloud()
open3d::geometry::PointCloud::PointCloud |
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inline |
◆ ~PointCloud()
open3d::geometry::PointCloud::~PointCloud |
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inlineoverride |
◆ Clear()
void open3d::geometry::PointCloud::Clear |
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overridevirtual |
◆ GetMaxBound()
Eigen::Vector3d open3d::geometry::PointCloud::GetMaxBound |
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const |
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overridevirtual |
◆ GetMinBound()
Eigen::Vector3d open3d::geometry::PointCloud::GetMinBound |
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const |
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overridevirtual |
◆ HasColors()
bool open3d::geometry::PointCloud::HasColors |
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const |
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inline |
◆ HasNormals()
bool open3d::geometry::PointCloud::HasNormals |
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const |
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inline |
◆ HasPoints()
bool open3d::geometry::PointCloud::HasPoints |
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const |
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inline |
◆ IsEmpty()
bool open3d::geometry::PointCloud::IsEmpty |
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const |
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overridevirtual |
◆ NormalizeNormals()
void open3d::geometry::PointCloud::NormalizeNormals |
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inline |
◆ operator+()
◆ operator+=()
◆ PaintUniformColor()
void open3d::geometry::PointCloud::PaintUniformColor |
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const Eigen::Vector3d & |
color | ) |
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inline |
◆ Transform()
void open3d::geometry::PointCloud::Transform |
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const Eigen::Matrix4d & |
transformation | ) |
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overridevirtual |
◆ colors_
std::vector<Eigen::Vector3d> open3d::geometry::PointCloud::colors_ |
◆ normals_
std::vector<Eigen::Vector3d> open3d::geometry::PointCloud::normals_ |
◆ points_
std::vector<Eigen::Vector3d> open3d::geometry::PointCloud::points_ |
The documentation for this class was generated from the following files: