#include <VoxelGrid.h>
◆ VoxelGrid()
open3d::geometry::VoxelGrid::VoxelGrid |
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inline |
◆ ~VoxelGrid()
open3d::geometry::VoxelGrid::~VoxelGrid |
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inlineoverride |
◆ Clear()
void open3d::geometry::VoxelGrid::Clear |
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overridevirtual |
◆ GetMaxBound()
Eigen::Vector3d open3d::geometry::VoxelGrid::GetMaxBound |
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const |
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overridevirtual |
◆ GetMinBound()
Eigen::Vector3d open3d::geometry::VoxelGrid::GetMinBound |
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const |
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overridevirtual |
◆ HasColors()
bool open3d::geometry::VoxelGrid::HasColors |
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const |
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inline |
◆ HasVoxels()
bool open3d::geometry::VoxelGrid::HasVoxels |
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const |
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inline |
◆ IsEmpty()
bool open3d::geometry::VoxelGrid::IsEmpty |
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const |
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overridevirtual |
◆ operator+()
◆ operator+=()
◆ Transform()
void open3d::geometry::VoxelGrid::Transform |
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const Eigen::Matrix4d & |
transformation | ) |
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overridevirtual |
◆ colors_
std::vector<Eigen::Vector3d> open3d::geometry::VoxelGrid::colors_ |
◆ origin_
Eigen::Vector3d open3d::geometry::VoxelGrid::origin_ |
◆ voxel_size_
double open3d::geometry::VoxelGrid::voxel_size_ |
◆ voxels_
std::vector<Eigen::Vector3i> open3d::geometry::VoxelGrid::voxels_ |
The documentation for this class was generated from the following files: