Open3D (C++ API)
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#include <filament/IndexBuffer.h>
#include <filament/VertexBuffer.h>
#include <filament/geometry/SurfaceOrientation.h>
#include <Eigen/Core>
#include "Open3D/Geometry/BoundingVolume.h"
#include "Open3D/Geometry/PointCloud.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentEngine.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentGeometryBuffersBuilder.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentResourceManager.h"
Namespaces | |
open3d | |
open3d::visualization | |
math::float4 color = {1.0f, 1.0f, 1.0f, 1.f} |
math::float3 position = {0.f, 0.f, 0.f} |
math::quatf tangent = {0.f, 0.f, 0.f, 1.f} |
math::float2 uv = {0.f, 0.f} |