Open3D (C++ API)
RendererStructs.h
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26 
27 #pragma once
28 
29 #include <json/json.h>
30 #include <Eigen/Geometry>
31 
33 
34 namespace open3d {
35 
36 namespace geometry {
37 class Geometry3D;
38 }
39 
40 namespace visualization {
41 
43  enum eLightType { POINT, SPOT, DIRECTIONAL };
44 
46  float intensity;
47  float falloff;
48  // Spot lights only
50  // Spot lights only
52  Eigen::Vector3f color;
53  Eigen::Vector3f direction;
54  Eigen::Vector3f position;
56 
57  Json::Value custom_attributes;
58 
60  : type(POINT),
61  intensity(10000),
62  falloff(10),
63  light_cone_inner(M_PI / 4),
64  light_cone_outer(M_PI / 2),
65  color(1.f, 1.f, 1.f),
66  direction(0.f, 0.f, -1.f),
67  position(0.f, 0.f, 0.f),
68  cast_shadows(true) {}
69 };
70 
71 } // namespace visualization
72 } // namespace open3d
Definition: RendererStructs.h:43
LightDescription()
Definition: RendererStructs.h:59
float intensity
Definition: RendererStructs.h:46
float falloff
Definition: RendererStructs.h:47
Eigen::Vector3f color
Definition: RendererStructs.h:52
Eigen::Vector3f direction
Definition: RendererStructs.h:53
Definition: RendererStructs.h:42
bool cast_shadows
Definition: RendererStructs.h:55
float light_cone_outer
Definition: RendererStructs.h:51
eLightType
Definition: RendererStructs.h:43
Definition: Open3DViewer.h:29
Json::Value custom_attributes
Definition: RendererStructs.h:57
float light_cone_inner
Definition: RendererStructs.h:49
eLightType type
Definition: RendererStructs.h:45
Eigen::Vector3f position
Definition: RendererStructs.h:54