Open3D (C++ API)
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#include <array>
#include <cstdint>
#include <functional>
#include <fmt/format.h>
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Namespaces | |
open3d | |
open3d::visualization | |
std | |
fmt | |
Macros | |
#define | FMT_HEADER_ONLY 1 |
#define | FMT_STRING_ALIAS 1 |
#define | FMT_USE_WINDOWS_H 0 |
Typedefs | |
typedef REHandle< EntityType::View > | open3d::visualization::ViewHandle |
typedef REHandle< EntityType::Scene > | open3d::visualization::SceneHandle |
typedef REHandle< EntityType::Geometry > | open3d::visualization::GeometryHandle |
typedef REHandle< EntityType::Light > | open3d::visualization::LightHandle |
typedef REHandle< EntityType::IndirectLight > | open3d::visualization::IndirectLightHandle |
typedef REHandle< EntityType::Skybox > | open3d::visualization::SkyboxHandle |
typedef REHandle< EntityType::Camera > | open3d::visualization::CameraHandle |
typedef REHandle< EntityType::Material > | open3d::visualization::MaterialHandle |
typedef REHandle< EntityType::MaterialInstance > | open3d::visualization::MaterialInstanceHandle |
typedef REHandle< EntityType::Texture > | open3d::visualization::TextureHandle |
typedef REHandle< EntityType::VertexBuffer > | open3d::visualization::VertexBufferHandle |
typedef REHandle< EntityType::IndexBuffer > | open3d::visualization::IndexBufferHandle |
Functions | |
std::ostream & | open3d::visualization::operator<< (std::ostream &os, const REHandle_abstract &uid) |
#define FMT_HEADER_ONLY 1 |
#define FMT_STRING_ALIAS 1 |
#define FMT_USE_WINDOWS_H 0 |