Open3D (C++ API)
Data Structures | Public Member Functions
open3d::gui::CollapsableVert Class Reference

#include <Layout.h>

Inheritance diagram for open3d::gui::CollapsableVert:
open3d::gui::Vert open3d::gui::Layout1D open3d::gui::Widget

Data Structures

struct  Impl
 

Public Member Functions

 CollapsableVert (const char *text)
 
 CollapsableVert (const char *text, int spacing, const Margins &margins=Margins())
 
virtual ~CollapsableVert ()
 
void SetIsOpen (bool is_open)
 
Size CalcPreferredSize (const Theme &theme) const override
 
void Layout (const Theme &theme) override
 
Widget::DrawResult Draw (const DrawContext &context) override
 
- Public Member Functions inherited from open3d::gui::Vert
 Vert ()
 
 Vert (int spacing, const Margins &margins=Margins())
 
 Vert (int spacing, const Margins &margins, const std::vector< std::shared_ptr< Widget >> &children)
 
virtual ~Vert ()
 
- Public Member Functions inherited from open3d::gui::Layout1D
 Layout1D (Dir dir, int spacing, const Margins &margins, const std::vector< std::shared_ptr< Widget >> &children)
 
virtual ~Layout1D ()
 
int GetSpacing () const
 
const MarginsGetMargins () const
 
void AddFixed (int size)
 Adds a fixed number of pixels after the previously added widget. More...
 
void AddStretch ()
 
- Public Member Functions inherited from open3d::gui::Widget
 Widget ()
 
 Widget (const std::vector< std::shared_ptr< Widget >> &children)
 
virtual ~Widget ()
 
void AddChild (std::shared_ptr< Widget > child)
 
const std::vector< std::shared_ptr< Widget > > GetChildren () const
 
const RectGetFrame () const
 Returns the frame size in pixels. More...
 
virtual void SetFrame (const Rect &f)
 
const ColorGetBackgroundColor () const
 
bool IsDefaultBackgroundColor () const
 
void SetBackgroundColor (const Color &color)
 
bool IsVisible () const
 
virtual void SetVisible (bool vis)
 
bool IsEnabled () const
 
virtual void SetEnabled (bool enabled)
 
virtual EventResult Mouse (const MouseEvent &e)
 
virtual EventResult Key (const KeyEvent &e)
 
virtual DrawResult Tick (const TickEvent &e)
 

Additional Inherited Members

- Public Types inherited from open3d::gui::Layout1D
enum  Dir { VERT, HORIZ }
 
- Public Types inherited from open3d::gui::Widget
enum  DrawResult { DrawResult::NONE, DrawResult::REDRAW, DrawResult::RELAYOUT }
 
enum  EventResult { EventResult::IGNORED, EventResult::CONSUMED, EventResult::DISCARD }
 
- Static Public Member Functions inherited from open3d::gui::Vert
static std::shared_ptr< Layout1D::FixedMakeFixed (int size)
 
static std::shared_ptr< Layout1D::StretchMakeStretch ()
 
- Static Public Member Functions inherited from open3d::gui::Layout1D
static void debug_PrintPreferredSizes (Layout1D *layout, const Theme &theme, int depth=0)
 
- Static Public Attributes inherited from open3d::gui::Widget
static constexpr int DIM_GROW = 10000
 
- Protected Member Functions inherited from open3d::gui::Layout1D
MarginsGetMutableMargins ()
 
- Protected Member Functions inherited from open3d::gui::Widget
void DrawImGuiPushEnabledState ()
 
void DrawImGuiPopEnabledState ()
 

Detailed Description

This is a vertical layout with a twisty + title that can be clicked on to expand or collapse the layout. Collapsing the layout will hide all the items and shrink the size of the layout to the height of the title.

Constructor & Destructor Documentation

◆ CollapsableVert() [1/2]

open3d::gui::CollapsableVert::CollapsableVert ( const char *  text)

◆ CollapsableVert() [2/2]

open3d::gui::CollapsableVert::CollapsableVert ( const char *  text,
int  spacing,
const Margins margins = Margins() 
)

◆ ~CollapsableVert()

open3d::gui::CollapsableVert::~CollapsableVert ( )
virtual

Member Function Documentation

◆ CalcPreferredSize()

Size open3d::gui::CollapsableVert::CalcPreferredSize ( const Theme theme) const
overridevirtual

Reimplemented from open3d::gui::Layout1D.

◆ Draw()

Widget::DrawResult open3d::gui::CollapsableVert::Draw ( const DrawContext context)
overridevirtual

Draws the widget. If this is a Dear ImGUI widget, this is where the actual event processing happens. Return NONE if no action needs to be taken, REDRAW if the widget needs to be redrawn (e.g. its value changed), and RELAYOUT if the widget wishes to change size.

Reimplemented from open3d::gui::Widget.

◆ Layout()

void open3d::gui::CollapsableVert::Layout ( const Theme theme)
overridevirtual

Reimplemented from open3d::gui::Layout1D.

◆ SetIsOpen()

void open3d::gui::CollapsableVert::SetIsOpen ( bool  is_open)

You will need to call Window::SetNeedsLayout() after this. (If you call this before the widnows is displayed everything will work out fine, as layout will automatically be called when the window is shown.)


The documentation for this class was generated from the following files: