Color Map Optimization

Consider color mapping to the geometry reconstructed from depth cameras. As color and depth frames are not perfectly aligned, the texture mapping using color images is subject to results in blurred color map. Open3D provides color map optimization method proposed by [Zhou2014]. The following script shows an example of color map optimization.

Input

This code below reads color and depth image pairs and makes rgbd_image. Note that convert_rgb_to_intensity flag is False. This is to preserve 8-bit color channels instead of using single channel float type image.

It is always good practice to visualize the RGBD image before applying it to the color map optimization. The debug_mode switch can be set to True to visualize the RGBD image.

[2]:
def sorted_alphanum(file_list_ordered):
    convert = lambda text: int(text) if text.isdigit() else text
    alphanum_key = lambda key: [convert(c) for c in re.split('([0-9]+)', key)]
    return sorted(file_list_ordered, key=alphanum_key)


def get_file_list(path, extension=None):
    if extension is None:
        file_list = [
            path + f for f in os.listdir(path) if os.path.isfile(join(path, f))
        ]
    else:
        file_list = [
            path + f
            for f in os.listdir(path)
            if os.path.isfile(os.path.join(path, f)) and
            os.path.splitext(f)[1] == extension
        ]
    file_list = sorted_alphanum(file_list)
    return file_list
[3]:
path = o3dtut.download_fountain_dataset()
debug_mode = False

rgbd_images = []
depth_image_path = get_file_list(os.path.join(path, "depth/"), extension=".png")
color_image_path = get_file_list(os.path.join(path, "image/"), extension=".jpg")
assert (len(depth_image_path) == len(color_image_path))
for i in range(len(depth_image_path)):
    depth = o3d.io.read_image(os.path.join(depth_image_path[i]))
    color = o3d.io.read_image(os.path.join(color_image_path[i]))
    rgbd_image = o3d.geometry.RGBDImage.create_from_color_and_depth(
        color, depth, convert_rgb_to_intensity=False)
    if debug_mode:
        pcd = o3d.geometry.PointCloud.create_from_rgbd_image(
            rgbd_image,
            o3d.camera.PinholeCameraIntrinsic(
                o3d.camera.PinholeCameraIntrinsicParameters.PrimeSenseDefault))
        o3d.visualization.draw_geometries([pcd])
    rgbd_images.append(rgbd_image)
downloading fountain dataset
extract fountain dataset

The code below reads a camera trajectory and a mesh.

[4]:
camera = o3d.io.read_pinhole_camera_trajectory(
    os.path.join(path, "scene/key.log"))
mesh = o3d.io.read_triangle_mesh(os.path.join(path, "scene", "integrated.ply"))

To visualize how the camera poses are not good for color mapping, this code intentionally sets the iteration number to 0, which means no optimization. color_map_optimization paints a mesh using corresponding RGBD images and camera poses. Without optimization, the texture map is blurred.

[5]:
# Before full optimization, let's just visualize texture map
# with given geometry, RGBD images, and camera poses.
option = o3d.pipelines.color_map.ColorMapOptimizationOption()
option.maximum_iteration = 0
with o3d.utility.VerbosityContextManager(
        o3d.utility.VerbosityLevel.Debug) as cm:
    o3d.pipelines.color_map.color_map_optimization(mesh, rgbd_images, camera,
                                                   option)
[Open3D DEBUG] [ColorMapOptimization]
[Open3D DEBUG] [ColorMapOptimization] :: MakingMasks
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 0/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 1/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 2/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 3/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 4/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 5/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 6/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 7/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 8/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 9/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 10/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 11/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 12/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 13/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 14/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 15/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 16/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 17/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 18/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 19/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 20/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 21/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 22/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 23/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 24/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 25/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 26/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 27/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 28/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 29/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 30/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 31/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 32/33
[Open3D DEBUG] [ColorMapOptimization] :: VisibilityCheck
[Open3D DEBUG] [cam 0]: 238774/536872 (44.47503%) vertices are visible
[Open3D DEBUG] [cam 1]: 264228/536872 (49.21620%) vertices are visible
[Open3D DEBUG] [cam 2]: 32910/536872 (6.12995%) vertices are visible
[Open3D DEBUG] [cam 3]: 207076/536872 (38.57083%) vertices are visible
[Open3D DEBUG] [cam 4]: 208953/536872 (38.92045%) vertices are visible
[Open3D DEBUG] [cam 5]: 121789/536872 (22.68492%) vertices are visible
[Open3D DEBUG] [cam 6]: 139892/536872 (26.05686%) vertices are visible
[Open3D DEBUG] [cam 7]: 94112/536872 (17.52969%) vertices are visible
[Open3D DEBUG] [cam 8]: 136523/536872 (25.42934%) vertices are visible
[Open3D DEBUG] [cam 9]: 88157/536872 (16.42049%) vertices are visible
[Open3D DEBUG] [cam 10]: 119823/536872 (22.31873%) vertices are visible
[Open3D DEBUG] [cam 11]: 183991/536872 (34.27092%) vertices are visible
[Open3D DEBUG] [cam 12]: 238849/536872 (44.48900%) vertices are visible
[Open3D DEBUG] [cam 13]: 222246/536872 (41.39646%) vertices are visible
[Open3D DEBUG] [cam 14]: 220761/536872 (41.11986%) vertices are visible
[Open3D DEBUG] [cam 15]: 257217/536872 (47.91030%) vertices are visible
[Open3D DEBUG] [cam 16]: 123058/536872 (22.92129%) vertices are visible
[Open3D DEBUG] [cam 17]: 155657/536872 (28.99332%) vertices are visible
[Open3D DEBUG] [cam 18]: 109616/536872 (20.41753%) vertices are visible
[Open3D DEBUG] [cam 19]: 132968/536872 (24.76717%) vertices are visible
[Open3D DEBUG] [cam 20]: 125766/536872 (23.42570%) vertices are visible
[Open3D DEBUG] [cam 21]: 118639/536872 (22.09819%) vertices are visible
[Open3D DEBUG] [cam 22]: 112538/536872 (20.96179%) vertices are visible
[Open3D DEBUG] [cam 23]: 76603/536872 (14.26839%) vertices are visible
[Open3D DEBUG] [cam 24]: 74932/536872 (13.95714%) vertices are visible
[Open3D DEBUG] [cam 25]: 79252/536872 (14.76181%) vertices are visible
[Open3D DEBUG] [cam 26]: 107727/536872 (20.06568%) vertices are visible
[Open3D DEBUG] [cam 27]: 114058/536872 (21.24491%) vertices are visible
[Open3D DEBUG] [cam 28]: 128703/536872 (23.97275%) vertices are visible
[Open3D DEBUG] [cam 29]: 149558/536872 (27.85729%) vertices are visible
[Open3D DEBUG] [cam 30]: 165234/536872 (30.77717%) vertices are visible
[Open3D DEBUG] [cam 31]: 104629/536872 (19.48863%) vertices are visible
[Open3D DEBUG] [cam 32]: 50546/536872 (9.41491%) vertices are visible
[Open3D DEBUG] [ColorMapOptimization] :: Rigid Optimization
[Open3D DEBUG] [RemoveDuplicatedVertices] 0 vertices have been removed.
[Open3D DEBUG] [RemoveDuplicatedTriangles] 0 triangles have been removed.
[Open3D DEBUG] [RemoveUnreferencedVertices] 733 vertices have been removed.
[Open3D DEBUG] [RemoveDegenerateTriangles] 0 triangles have been removed.
[Open3D DEBUG] Triangle mesh sampled from 536872 vertices and 1033745 triangles to 504168 vertices and 976313 triangles.
[6]:
o3d.visualization.draw_geometries([mesh],
                                  zoom=0.5399,
                                  front=[0.0665, -0.1107, -0.9916],
                                  lookat=[0.7353, 0.6537, 1.0521],
                                  up=[0.0136, -0.9936, 0.1118])
../../_images/tutorial_Advanced_color_map_optimization_9_0.png

Rigid Optimization

The next step is to optimize camera poses to get a sharp color map.

The code below sets maximum_iteration = 300 for actual iterations.

[7]:
# Optimize texture and save the mesh as texture_mapped.ply
# This is implementation of following paper
# Q.-Y. Zhou and V. Koltun,
# Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras,
# SIGGRAPH 2014
option.maximum_iteration = 100 if is_ci else 300
option.non_rigid_camera_coordinate = False
with o3d.utility.VerbosityContextManager(
        o3d.utility.VerbosityLevel.Debug) as cm:
    o3d.pipelines.color_map.color_map_optimization(mesh, rgbd_images, camera,
                                                   option)
[Open3D DEBUG] [ColorMapOptimization]
[Open3D DEBUG] [ColorMapOptimization] :: MakingMasks
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 0/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 1/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 2/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 3/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 4/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 5/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 6/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 7/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 8/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 9/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 10/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 11/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 12/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 13/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 14/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 15/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 16/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 17/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 18/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 19/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 20/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 21/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 22/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 23/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 24/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 25/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 26/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 27/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 28/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 29/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 30/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 31/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 32/33
[Open3D DEBUG] [ColorMapOptimization] :: VisibilityCheck
[Open3D DEBUG] [cam 0]: 238774/536872 (44.47503%) vertices are visible
[Open3D DEBUG] [cam 1]: 264228/536872 (49.21620%) vertices are visible
[Open3D DEBUG] [cam 2]: 32910/536872 (6.12995%) vertices are visible
[Open3D DEBUG] [cam 3]: 207076/536872 (38.57083%) vertices are visible
[Open3D DEBUG] [cam 4]: 208953/536872 (38.92045%) vertices are visible
[Open3D DEBUG] [cam 5]: 121789/536872 (22.68492%) vertices are visible
[Open3D DEBUG] [cam 6]: 139892/536872 (26.05686%) vertices are visible
[Open3D DEBUG] [cam 7]: 94112/536872 (17.52969%) vertices are visible
[Open3D DEBUG] [cam 8]: 136523/536872 (25.42934%) vertices are visible
[Open3D DEBUG] [cam 9]: 88157/536872 (16.42049%) vertices are visible
[Open3D DEBUG] [cam 10]: 119823/536872 (22.31873%) vertices are visible
[Open3D DEBUG] [cam 11]: 183991/536872 (34.27092%) vertices are visible
[Open3D DEBUG] [cam 12]: 238849/536872 (44.48900%) vertices are visible
[Open3D DEBUG] [cam 13]: 222246/536872 (41.39646%) vertices are visible
[Open3D DEBUG] [cam 14]: 220761/536872 (41.11986%) vertices are visible
[Open3D DEBUG] [cam 15]: 257217/536872 (47.91030%) vertices are visible
[Open3D DEBUG] [cam 16]: 123058/536872 (22.92129%) vertices are visible
[Open3D DEBUG] [cam 17]: 155657/536872 (28.99332%) vertices are visible
[Open3D DEBUG] [cam 18]: 109616/536872 (20.41753%) vertices are visible
[Open3D DEBUG] [cam 19]: 132968/536872 (24.76717%) vertices are visible
[Open3D DEBUG] [cam 20]: 125766/536872 (23.42570%) vertices are visible
[Open3D DEBUG] [cam 21]: 118639/536872 (22.09819%) vertices are visible
[Open3D DEBUG] [cam 22]: 112538/536872 (20.96179%) vertices are visible
[Open3D DEBUG] [cam 23]: 76603/536872 (14.26839%) vertices are visible
[Open3D DEBUG] [cam 24]: 74932/536872 (13.95714%) vertices are visible
[Open3D DEBUG] [cam 25]: 79252/536872 (14.76181%) vertices are visible
[Open3D DEBUG] [cam 26]: 107727/536872 (20.06568%) vertices are visible
[Open3D DEBUG] [cam 27]: 114058/536872 (21.24491%) vertices are visible
[Open3D DEBUG] [cam 28]: 128703/536872 (23.97275%) vertices are visible
[Open3D DEBUG] [cam 29]: 149558/536872 (27.85729%) vertices are visible
[Open3D DEBUG] [cam 30]: 165234/536872 (30.77717%) vertices are visible
[Open3D DEBUG] [cam 31]: 104629/536872 (19.48863%) vertices are visible
[Open3D DEBUG] [cam 32]: 50546/536872 (9.41491%) vertices are visible
[Open3D DEBUG] [ColorMapOptimization] :: Rigid Optimization
[Open3D DEBUG] [Iteration 0001]
[Open3D DEBUG] Residual error : 21627.768621 (avg : 0.004597)
[Open3D DEBUG] [Iteration 0002]
[Open3D DEBUG] Residual error : 21450.291135 (avg : 0.004559)
[Open3D DEBUG] [Iteration 0003]
[Open3D DEBUG] Residual error : 21273.138416 (avg : 0.004522)
[Open3D DEBUG] [Iteration 0004]
[Open3D DEBUG] Residual error : 21095.402935 (avg : 0.004484)
[Open3D DEBUG] [Iteration 0005]
[Open3D DEBUG] Residual error : 20918.021855 (avg : 0.004446)
[Open3D DEBUG] [Iteration 0006]
[Open3D DEBUG] Residual error : 20741.426493 (avg : 0.004409)
[Open3D DEBUG] [Iteration 0007]
[Open3D DEBUG] Residual error : 20565.403267 (avg : 0.004371)
[Open3D DEBUG] [Iteration 0008]
[Open3D DEBUG] Residual error : 20389.813726 (avg : 0.004334)
[Open3D DEBUG] [Iteration 0009]
[Open3D DEBUG] Residual error : 20214.920850 (avg : 0.004297)
[Open3D DEBUG] [Iteration 0010]
[Open3D DEBUG] Residual error : 20041.235823 (avg : 0.004260)
[Open3D DEBUG] [Iteration 0011]
[Open3D DEBUG] Residual error : 19868.146860 (avg : 0.004223)
[Open3D DEBUG] [Iteration 0012]
[Open3D DEBUG] Residual error : 19696.485295 (avg : 0.004186)
[Open3D DEBUG] [Iteration 0013]
[Open3D DEBUG] Residual error : 19526.257939 (avg : 0.004150)
[Open3D DEBUG] [Iteration 0014]
[Open3D DEBUG] Residual error : 19357.003360 (avg : 0.004114)
[Open3D DEBUG] [Iteration 0015]
[Open3D DEBUG] Residual error : 19188.390473 (avg : 0.004078)
[Open3D DEBUG] [Iteration 0016]
[Open3D DEBUG] Residual error : 19020.769133 (avg : 0.004043)
[Open3D DEBUG] [Iteration 0017]
[Open3D DEBUG] Residual error : 18853.673959 (avg : 0.004007)
[Open3D DEBUG] [Iteration 0018]
[Open3D DEBUG] Residual error : 18686.442401 (avg : 0.003972)
[Open3D DEBUG] [Iteration 0019]
[Open3D DEBUG] Residual error : 18520.269019 (avg : 0.003936)
[Open3D DEBUG] [Iteration 0020]
[Open3D DEBUG] Residual error : 18353.936846 (avg : 0.003901)
[Open3D DEBUG] [Iteration 0021]
[Open3D DEBUG] Residual error : 18188.177884 (avg : 0.003866)
[Open3D DEBUG] [Iteration 0022]
[Open3D DEBUG] Residual error : 18022.433052 (avg : 0.003831)
[Open3D DEBUG] [Iteration 0023]
[Open3D DEBUG] Residual error : 17857.744919 (avg : 0.003796)
[Open3D DEBUG] [Iteration 0024]
[Open3D DEBUG] Residual error : 17692.343942 (avg : 0.003760)
[Open3D DEBUG] [Iteration 0025]
[Open3D DEBUG] Residual error : 17527.758880 (avg : 0.003726)
[Open3D DEBUG] [Iteration 0026]
[Open3D DEBUG] Residual error : 17362.914704 (avg : 0.003690)
[Open3D DEBUG] [Iteration 0027]
[Open3D DEBUG] Residual error : 17197.453287 (avg : 0.003655)
[Open3D DEBUG] [Iteration 0028]
[Open3D DEBUG] Residual error : 17032.392931 (avg : 0.003620)
[Open3D DEBUG] [Iteration 0029]
[Open3D DEBUG] Residual error : 16866.963843 (avg : 0.003585)
[Open3D DEBUG] [Iteration 0030]
[Open3D DEBUG] Residual error : 16700.219471 (avg : 0.003550)
[Open3D DEBUG] [Iteration 0031]
[Open3D DEBUG] Residual error : 16533.402242 (avg : 0.003514)
[Open3D DEBUG] [Iteration 0032]
[Open3D DEBUG] Residual error : 16366.152025 (avg : 0.003479)
[Open3D DEBUG] [Iteration 0033]
[Open3D DEBUG] Residual error : 16197.984542 (avg : 0.003443)
[Open3D DEBUG] [Iteration 0034]
[Open3D DEBUG] Residual error : 16028.964073 (avg : 0.003407)
[Open3D DEBUG] [Iteration 0035]
[Open3D DEBUG] Residual error : 15858.129949 (avg : 0.003371)
[Open3D DEBUG] [Iteration 0036]
[Open3D DEBUG] Residual error : 15686.642635 (avg : 0.003334)
[Open3D DEBUG] [Iteration 0037]
[Open3D DEBUG] Residual error : 15513.719628 (avg : 0.003297)
[Open3D DEBUG] [Iteration 0038]
[Open3D DEBUG] Residual error : 15339.369246 (avg : 0.003260)
[Open3D DEBUG] [Iteration 0039]
[Open3D DEBUG] Residual error : 15163.439300 (avg : 0.003223)
[Open3D DEBUG] [Iteration 0040]
[Open3D DEBUG] Residual error : 14985.757900 (avg : 0.003185)
[Open3D DEBUG] [Iteration 0041]
[Open3D DEBUG] Residual error : 14806.617845 (avg : 0.003147)
[Open3D DEBUG] [Iteration 0042]
[Open3D DEBUG] Residual error : 14626.059264 (avg : 0.003109)
[Open3D DEBUG] [Iteration 0043]
[Open3D DEBUG] Residual error : 14443.625413 (avg : 0.003070)
[Open3D DEBUG] [Iteration 0044]
[Open3D DEBUG] Residual error : 14259.326270 (avg : 0.003031)
[Open3D DEBUG] [Iteration 0045]
[Open3D DEBUG] Residual error : 14073.449922 (avg : 0.002991)
[Open3D DEBUG] [Iteration 0046]
[Open3D DEBUG] Residual error : 13886.382375 (avg : 0.002952)
[Open3D DEBUG] [Iteration 0047]
[Open3D DEBUG] Residual error : 13697.917537 (avg : 0.002911)
[Open3D DEBUG] [Iteration 0048]
[Open3D DEBUG] Residual error : 13508.312134 (avg : 0.002871)
[Open3D DEBUG] [Iteration 0049]
[Open3D DEBUG] Residual error : 13317.338242 (avg : 0.002831)
[Open3D DEBUG] [Iteration 0050]
[Open3D DEBUG] Residual error : 13125.903241 (avg : 0.002790)
[Open3D DEBUG] [Iteration 0051]
[Open3D DEBUG] Residual error : 12934.127414 (avg : 0.002749)
[Open3D DEBUG] [Iteration 0052]
[Open3D DEBUG] Residual error : 12742.598063 (avg : 0.002708)
[Open3D DEBUG] [Iteration 0053]
[Open3D DEBUG] Residual error : 12551.614612 (avg : 0.002668)
[Open3D DEBUG] [Iteration 0054]
[Open3D DEBUG] Residual error : 12361.992528 (avg : 0.002628)
[Open3D DEBUG] [Iteration 0055]
[Open3D DEBUG] Residual error : 12174.346045 (avg : 0.002588)
[Open3D DEBUG] [Iteration 0056]
[Open3D DEBUG] Residual error : 11989.307660 (avg : 0.002548)
[Open3D DEBUG] [Iteration 0057]
[Open3D DEBUG] Residual error : 11807.571722 (avg : 0.002510)
[Open3D DEBUG] [Iteration 0058]
[Open3D DEBUG] Residual error : 11630.608171 (avg : 0.002472)
[Open3D DEBUG] [Iteration 0059]
[Open3D DEBUG] Residual error : 11459.226849 (avg : 0.002436)
[Open3D DEBUG] [Iteration 0060]
[Open3D DEBUG] Residual error : 11294.101928 (avg : 0.002401)
[Open3D DEBUG] [Iteration 0061]
[Open3D DEBUG] Residual error : 11136.617621 (avg : 0.002367)
[Open3D DEBUG] [Iteration 0062]
[Open3D DEBUG] Residual error : 10987.829629 (avg : 0.002335)
[Open3D DEBUG] [Iteration 0063]
[Open3D DEBUG] Residual error : 10846.494783 (avg : 0.002305)
[Open3D DEBUG] [Iteration 0064]
[Open3D DEBUG] Residual error : 10715.235101 (avg : 0.002278)
[Open3D DEBUG] [Iteration 0065]
[Open3D DEBUG] Residual error : 10593.381129 (avg : 0.002252)
[Open3D DEBUG] [Iteration 0066]
[Open3D DEBUG] Residual error : 10480.699566 (avg : 0.002228)
[Open3D DEBUG] [Iteration 0067]
[Open3D DEBUG] Residual error : 10378.046761 (avg : 0.002206)
[Open3D DEBUG] [Iteration 0068]
[Open3D DEBUG] Residual error : 10284.482360 (avg : 0.002186)
[Open3D DEBUG] [Iteration 0069]
[Open3D DEBUG] Residual error : 10199.318639 (avg : 0.002168)
[Open3D DEBUG] [Iteration 0070]
[Open3D DEBUG] Residual error : 10122.739402 (avg : 0.002152)
[Open3D DEBUG] [Iteration 0071]
[Open3D DEBUG] Residual error : 10053.677972 (avg : 0.002137)
[Open3D DEBUG] [Iteration 0072]
[Open3D DEBUG] Residual error : 9991.653715 (avg : 0.002124)
[Open3D DEBUG] [Iteration 0073]
[Open3D DEBUG] Residual error : 9935.956504 (avg : 0.002112)
[Open3D DEBUG] [Iteration 0074]
[Open3D DEBUG] Residual error : 9885.848506 (avg : 0.002101)
[Open3D DEBUG] [Iteration 0075]
[Open3D DEBUG] Residual error : 9840.681676 (avg : 0.002092)
[Open3D DEBUG] [Iteration 0076]
[Open3D DEBUG] Residual error : 9800.219243 (avg : 0.002083)
[Open3D DEBUG] [Iteration 0077]
[Open3D DEBUG] Residual error : 9763.323634 (avg : 0.002075)
[Open3D DEBUG] [Iteration 0078]
[Open3D DEBUG] Residual error : 9730.056207 (avg : 0.002068)
[Open3D DEBUG] [Iteration 0079]
[Open3D DEBUG] Residual error : 9699.678138 (avg : 0.002062)
[Open3D DEBUG] [Iteration 0080]
[Open3D DEBUG] Residual error : 9672.215074 (avg : 0.002056)
[Open3D DEBUG] [Iteration 0081]
[Open3D DEBUG] Residual error : 9646.627006 (avg : 0.002050)
[Open3D DEBUG] [Iteration 0082]
[Open3D DEBUG] Residual error : 9623.530113 (avg : 0.002045)
[Open3D DEBUG] [Iteration 0083]
[Open3D DEBUG] Residual error : 9601.971151 (avg : 0.002041)
[Open3D DEBUG] [Iteration 0084]
[Open3D DEBUG] Residual error : 9582.367893 (avg : 0.002037)
[Open3D DEBUG] [Iteration 0085]
[Open3D DEBUG] Residual error : 9564.142260 (avg : 0.002033)
[Open3D DEBUG] [Iteration 0086]
[Open3D DEBUG] Residual error : 9547.028282 (avg : 0.002029)
[Open3D DEBUG] [Iteration 0087]
[Open3D DEBUG] Residual error : 9531.077865 (avg : 0.002026)
[Open3D DEBUG] [Iteration 0088]
[Open3D DEBUG] Residual error : 9516.119413 (avg : 0.002023)
[Open3D DEBUG] [Iteration 0089]
[Open3D DEBUG] Residual error : 9502.171065 (avg : 0.002020)
[Open3D DEBUG] [Iteration 0090]
[Open3D DEBUG] Residual error : 9488.918634 (avg : 0.002017)
[Open3D DEBUG] [Iteration 0091]
[Open3D DEBUG] Residual error : 9476.499042 (avg : 0.002014)
[Open3D DEBUG] [Iteration 0092]
[Open3D DEBUG] Residual error : 9464.696972 (avg : 0.002012)
[Open3D DEBUG] [Iteration 0093]
[Open3D DEBUG] Residual error : 9453.515185 (avg : 0.002009)
[Open3D DEBUG] [Iteration 0094]
[Open3D DEBUG] Residual error : 9442.825386 (avg : 0.002007)
[Open3D DEBUG] [Iteration 0095]
[Open3D DEBUG] Residual error : 9432.423517 (avg : 0.002005)
[Open3D DEBUG] [Iteration 0096]
[Open3D DEBUG] Residual error : 9422.587274 (avg : 0.002003)
[Open3D DEBUG] [Iteration 0097]
[Open3D DEBUG] Residual error : 9413.130207 (avg : 0.002001)
[Open3D DEBUG] [Iteration 0098]
[Open3D DEBUG] Residual error : 9404.124481 (avg : 0.001999)
[Open3D DEBUG] [Iteration 0099]
[Open3D DEBUG] Residual error : 9395.318127 (avg : 0.001997)
[Open3D DEBUG] [Iteration 0100]
[Open3D DEBUG] Residual error : 9386.564204 (avg : 0.001995)
[Open3D DEBUG] [RemoveDuplicatedVertices] 0 vertices have been removed.
[Open3D DEBUG] [RemoveDuplicatedTriangles] 0 triangles have been removed.
[Open3D DEBUG] [RemoveUnreferencedVertices] 734 vertices have been removed.
[Open3D DEBUG] [RemoveDegenerateTriangles] 0 triangles have been removed.
[Open3D DEBUG] Triangle mesh sampled from 536872 vertices and 1033745 triangles to 504121 vertices and 976218 triangles.
[8]:
o3d.visualization.draw_geometries([mesh],
                                  zoom=0.5399,
                                  front=[0.0665, -0.1107, -0.9916],
                                  lookat=[0.7353, 0.6537, 1.0521],
                                  up=[0.0136, -0.9936, 0.1118])
../../_images/tutorial_Advanced_color_map_optimization_12_0.png

The residual error implies inconsistency of image intensities. Lower residual leads to a better color map quality. By default, ColorMapOptimizationOption enables rigid optimization. It optimizes 6-dimentional pose of every cameras.

Non-rigid Optimization

For better alignment quality, there is an option for non-rigid optimization. To enable this option, simply set option.non_rigid_camera_coordinate to True before calling color_map_optimization. Besides 6-dimentional camera poses, non-rigid optimization even considers local image warping represented by anchor points. This adds even more flexibility and leads to an even higher quality color mapping. The residual error is smaller than the case of rigid optimization.

[9]:
option.maximum_iteration = 100 if is_ci else 300
option.non_rigid_camera_coordinate = True
with o3d.utility.VerbosityContextManager(
        o3d.utility.VerbosityLevel.Debug) as cm:
    o3d.pipelines.color_map.color_map_optimization(mesh, rgbd_images, camera,
                                                   option)
[Open3D DEBUG] [ColorMapOptimization]
[Open3D DEBUG] [ColorMapOptimization] :: MakingMasks
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 0/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 1/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 2/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 3/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 4/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 5/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 6/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 7/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 8/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 9/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 10/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 11/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 12/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 13/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 14/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 15/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 16/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 17/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 18/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 19/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 20/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 21/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 22/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 23/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 24/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 25/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 26/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 27/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 28/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 29/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 30/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 31/33
[Open3D DEBUG] [MakeDepthMasks] geometry::Image 32/33
[Open3D DEBUG] [ColorMapOptimization] :: VisibilityCheck
[Open3D DEBUG] [cam 0]: 249227/536872 (46.42205%) vertices are visible
[Open3D DEBUG] [cam 1]: 270723/536872 (50.42599%) vertices are visible
[Open3D DEBUG] [cam 2]: 230773/536872 (42.98473%) vertices are visible
[Open3D DEBUG] [cam 3]: 224391/536872 (41.79600%) vertices are visible
[Open3D DEBUG] [cam 4]: 212453/536872 (39.57237%) vertices are visible
[Open3D DEBUG] [cam 5]: 176854/536872 (32.94156%) vertices are visible
[Open3D DEBUG] [cam 6]: 194256/536872 (36.18293%) vertices are visible
[Open3D DEBUG] [cam 7]: 146473/536872 (27.28267%) vertices are visible
[Open3D DEBUG] [cam 8]: 149126/536872 (27.77683%) vertices are visible
[Open3D DEBUG] [cam 9]: 120544/536872 (22.45302%) vertices are visible
[Open3D DEBUG] [cam 10]: 159456/536872 (29.70093%) vertices are visible
[Open3D DEBUG] [cam 11]: 182111/536872 (33.92075%) vertices are visible
[Open3D DEBUG] [cam 12]: 247864/536872 (46.16817%) vertices are visible
[Open3D DEBUG] [cam 13]: 243854/536872 (45.42125%) vertices are visible
[Open3D DEBUG] [cam 14]: 221039/536872 (41.17164%) vertices are visible
[Open3D DEBUG] [cam 15]: 257706/536872 (48.00139%) vertices are visible
[Open3D DEBUG] [cam 16]: 153151/536872 (28.52654%) vertices are visible
[Open3D DEBUG] [cam 17]: 159136/536872 (29.64133%) vertices are visible
[Open3D DEBUG] [cam 18]: 114113/536872 (21.25516%) vertices are visible
[Open3D DEBUG] [cam 19]: 134865/536872 (25.12051%) vertices are visible
[Open3D DEBUG] [cam 20]: 129277/536872 (24.07967%) vertices are visible
[Open3D DEBUG] [cam 21]: 123877/536872 (23.07384%) vertices are visible
[Open3D DEBUG] [cam 22]: 112334/536872 (20.92380%) vertices are visible
[Open3D DEBUG] [cam 23]: 106054/536872 (19.75406%) vertices are visible
[Open3D DEBUG] [cam 24]: 70273/536872 (13.08934%) vertices are visible
[Open3D DEBUG] [cam 25]: 82594/536872 (15.38430%) vertices are visible
[Open3D DEBUG] [cam 26]: 128280/536872 (23.89396%) vertices are visible
[Open3D DEBUG] [cam 27]: 130563/536872 (24.31920%) vertices are visible
[Open3D DEBUG] [cam 28]: 129309/536872 (24.08563%) vertices are visible
[Open3D DEBUG] [cam 29]: 158027/536872 (29.43476%) vertices are visible
[Open3D DEBUG] [cam 30]: 172541/536872 (32.13820%) vertices are visible
[Open3D DEBUG] [cam 31]: 154058/536872 (28.69548%) vertices are visible
[Open3D DEBUG] [cam 32]: 99088/536872 (18.45654%) vertices are visible
[Open3D DEBUG] [ColorMapOptimization] :: Non-Rigid Optimization
[Open3D DEBUG] [Iteration 0001]
[Open3D DEBUG] Residual error : 12219.409463, reg : 0.000000
[Open3D DEBUG] [Iteration 0002]
[Open3D DEBUG] Residual error : 11738.098182, reg : 13.917949
[Open3D DEBUG] [Iteration 0003]
[Open3D DEBUG] Residual error : 11305.643607, reg : 42.816618
[Open3D DEBUG] [Iteration 0004]
[Open3D DEBUG] Residual error : 10918.813332, reg : 78.968639
[Open3D DEBUG] [Iteration 0005]
[Open3D DEBUG] Residual error : 10573.282008, reg : 119.248857
[Open3D DEBUG] [Iteration 0006]
[Open3D DEBUG] Residual error : 10266.231727, reg : 161.993518
[Open3D DEBUG] [Iteration 0007]
[Open3D DEBUG] Residual error : 9994.651602, reg : 206.321346
[Open3D DEBUG] [Iteration 0008]
[Open3D DEBUG] Residual error : 9755.193775, reg : 251.393934
[Open3D DEBUG] [Iteration 0009]
[Open3D DEBUG] Residual error : 9543.846376, reg : 296.364797
[Open3D DEBUG] [Iteration 0010]
[Open3D DEBUG] Residual error : 9357.188969, reg : 340.856491
[Open3D DEBUG] [Iteration 0011]
[Open3D DEBUG] Residual error : 9192.092685, reg : 384.427386
[Open3D DEBUG] [Iteration 0012]
[Open3D DEBUG] Residual error : 9044.590116, reg : 427.430174
[Open3D DEBUG] [Iteration 0013]
[Open3D DEBUG] Residual error : 8912.308474, reg : 470.262477
[Open3D DEBUG] [Iteration 0014]
[Open3D DEBUG] Residual error : 8793.536352, reg : 512.533792
[Open3D DEBUG] [Iteration 0015]
[Open3D DEBUG] Residual error : 8685.983981, reg : 553.838998
[Open3D DEBUG] [Iteration 0016]
[Open3D DEBUG] Residual error : 8587.864179, reg : 594.333689
[Open3D DEBUG] [Iteration 0017]
[Open3D DEBUG] Residual error : 8497.926911, reg : 634.226733
[Open3D DEBUG] [Iteration 0018]
[Open3D DEBUG] Residual error : 8415.553582, reg : 673.262629
[Open3D DEBUG] [Iteration 0019]
[Open3D DEBUG] Residual error : 8339.698617, reg : 710.823110
[Open3D DEBUG] [Iteration 0020]
[Open3D DEBUG] Residual error : 8269.788296, reg : 746.891344
[Open3D DEBUG] [Iteration 0021]
[Open3D DEBUG] Residual error : 8205.175962, reg : 781.905671
[Open3D DEBUG] [Iteration 0022]
[Open3D DEBUG] Residual error : 8145.819129, reg : 815.374447
[Open3D DEBUG] [Iteration 0023]
[Open3D DEBUG] Residual error : 8090.392274, reg : 847.772555
[Open3D DEBUG] [Iteration 0024]
[Open3D DEBUG] Residual error : 8039.272935, reg : 878.228357
[Open3D DEBUG] [Iteration 0025]
[Open3D DEBUG] Residual error : 7991.235360, reg : 907.652260
[Open3D DEBUG] [Iteration 0026]
[Open3D DEBUG] Residual error : 7946.467818, reg : 935.692518
[Open3D DEBUG] [Iteration 0027]
[Open3D DEBUG] Residual error : 7904.266849, reg : 963.316839
[Open3D DEBUG] [Iteration 0028]
[Open3D DEBUG] Residual error : 7865.129914, reg : 989.824742
[Open3D DEBUG] [Iteration 0029]
[Open3D DEBUG] Residual error : 7827.801464, reg : 1015.936346
[Open3D DEBUG] [Iteration 0030]
[Open3D DEBUG] Residual error : 7792.384305, reg : 1041.294793
[Open3D DEBUG] [Iteration 0031]
[Open3D DEBUG] Residual error : 7758.293884, reg : 1066.399713
[Open3D DEBUG] [Iteration 0032]
[Open3D DEBUG] Residual error : 7725.480592, reg : 1090.541659
[Open3D DEBUG] [Iteration 0033]
[Open3D DEBUG] Residual error : 7692.987831, reg : 1114.471951
[Open3D DEBUG] [Iteration 0034]
[Open3D DEBUG] Residual error : 7662.118429, reg : 1137.683806
[Open3D DEBUG] [Iteration 0035]
[Open3D DEBUG] Residual error : 7632.939895, reg : 1160.772181
[Open3D DEBUG] [Iteration 0036]
[Open3D DEBUG] Residual error : 7604.799390, reg : 1183.075286
[Open3D DEBUG] [Iteration 0037]
[Open3D DEBUG] Residual error : 7577.027691, reg : 1205.065050
[Open3D DEBUG] [Iteration 0038]
[Open3D DEBUG] Residual error : 7550.057836, reg : 1226.295555
[Open3D DEBUG] [Iteration 0039]
[Open3D DEBUG] Residual error : 7524.371723, reg : 1247.180239
[Open3D DEBUG] [Iteration 0040]
[Open3D DEBUG] Residual error : 7500.377846, reg : 1267.044466
[Open3D DEBUG] [Iteration 0041]
[Open3D DEBUG] Residual error : 7477.983037, reg : 1286.393874
[Open3D DEBUG] [Iteration 0042]
[Open3D DEBUG] Residual error : 7456.448528, reg : 1304.842710
[Open3D DEBUG] [Iteration 0043]
[Open3D DEBUG] Residual error : 7435.973168, reg : 1323.017066
[Open3D DEBUG] [Iteration 0044]
[Open3D DEBUG] Residual error : 7416.670574, reg : 1340.582645
[Open3D DEBUG] [Iteration 0045]
[Open3D DEBUG] Residual error : 7398.311362, reg : 1357.998457
[Open3D DEBUG] [Iteration 0046]
[Open3D DEBUG] Residual error : 7380.679978, reg : 1374.857620
[Open3D DEBUG] [Iteration 0047]
[Open3D DEBUG] Residual error : 7363.572714, reg : 1391.570315
[Open3D DEBUG] [Iteration 0048]
[Open3D DEBUG] Residual error : 7347.553292, reg : 1407.570378
[Open3D DEBUG] [Iteration 0049]
[Open3D DEBUG] Residual error : 7332.039104, reg : 1423.439561
[Open3D DEBUG] [Iteration 0050]
[Open3D DEBUG] Residual error : 7317.365274, reg : 1438.657591
[Open3D DEBUG] [Iteration 0051]
[Open3D DEBUG] Residual error : 7303.051216, reg : 1453.837042
[Open3D DEBUG] [Iteration 0052]
[Open3D DEBUG] Residual error : 7289.325203, reg : 1468.384926
[Open3D DEBUG] [Iteration 0053]
[Open3D DEBUG] Residual error : 7276.009296, reg : 1482.989508
[Open3D DEBUG] [Iteration 0054]
[Open3D DEBUG] Residual error : 7263.114785, reg : 1497.018099
[Open3D DEBUG] [Iteration 0055]
[Open3D DEBUG] Residual error : 7250.626699, reg : 1511.164147
[Open3D DEBUG] [Iteration 0056]
[Open3D DEBUG] Residual error : 7238.652913, reg : 1524.843013
[Open3D DEBUG] [Iteration 0057]
[Open3D DEBUG] Residual error : 7226.846554, reg : 1538.593435
[Open3D DEBUG] [Iteration 0058]
[Open3D DEBUG] Residual error : 7215.280636, reg : 1551.903145
[Open3D DEBUG] [Iteration 0059]
[Open3D DEBUG] Residual error : 7203.936045, reg : 1565.520095
[Open3D DEBUG] [Iteration 0060]
[Open3D DEBUG] Residual error : 7192.995198, reg : 1578.700997
[Open3D DEBUG] [Iteration 0061]
[Open3D DEBUG] Residual error : 7182.103948, reg : 1591.921342
[Open3D DEBUG] [Iteration 0062]
[Open3D DEBUG] Residual error : 7171.855879, reg : 1604.630742
[Open3D DEBUG] [Iteration 0063]
[Open3D DEBUG] Residual error : 7161.562146, reg : 1617.355774
[Open3D DEBUG] [Iteration 0064]
[Open3D DEBUG] Residual error : 7151.758845, reg : 1629.488044
[Open3D DEBUG] [Iteration 0065]
[Open3D DEBUG] Residual error : 7142.100305, reg : 1641.625626
[Open3D DEBUG] [Iteration 0066]
[Open3D DEBUG] Residual error : 7132.826719, reg : 1653.229472
[Open3D DEBUG] [Iteration 0067]
[Open3D DEBUG] Residual error : 7123.704177, reg : 1664.910146
[Open3D DEBUG] [Iteration 0068]
[Open3D DEBUG] Residual error : 7114.863577, reg : 1676.148222
[Open3D DEBUG] [Iteration 0069]
[Open3D DEBUG] Residual error : 7106.177615, reg : 1687.443548
[Open3D DEBUG] [Iteration 0070]
[Open3D DEBUG] Residual error : 7097.934961, reg : 1698.397956
[Open3D DEBUG] [Iteration 0071]
[Open3D DEBUG] Residual error : 7089.657147, reg : 1709.383998
[Open3D DEBUG] [Iteration 0072]
[Open3D DEBUG] Residual error : 7081.596743, reg : 1720.160037
[Open3D DEBUG] [Iteration 0073]
[Open3D DEBUG] Residual error : 7073.597634, reg : 1730.918839
[Open3D DEBUG] [Iteration 0074]
[Open3D DEBUG] Residual error : 7065.908579, reg : 1741.536532
[Open3D DEBUG] [Iteration 0075]
[Open3D DEBUG] Residual error : 7058.337071, reg : 1751.983908
[Open3D DEBUG] [Iteration 0076]
[Open3D DEBUG] Residual error : 7050.963975, reg : 1762.284984
[Open3D DEBUG] [Iteration 0077]
[Open3D DEBUG] Residual error : 7043.798168, reg : 1772.432863
[Open3D DEBUG] [Iteration 0078]
[Open3D DEBUG] Residual error : 7036.825314, reg : 1782.551663
[Open3D DEBUG] [Iteration 0079]
[Open3D DEBUG] Residual error : 7030.028055, reg : 1792.377245
[Open3D DEBUG] [Iteration 0080]
[Open3D DEBUG] Residual error : 7023.041359, reg : 1802.308287
[Open3D DEBUG] [Iteration 0081]
[Open3D DEBUG] Residual error : 7016.342084, reg : 1811.972518
[Open3D DEBUG] [Iteration 0082]
[Open3D DEBUG] Residual error : 7009.728887, reg : 1821.723036
[Open3D DEBUG] [Iteration 0083]
[Open3D DEBUG] Residual error : 7003.492377, reg : 1831.188477
[Open3D DEBUG] [Iteration 0084]
[Open3D DEBUG] Residual error : 6997.146977, reg : 1840.716332
[Open3D DEBUG] [Iteration 0085]
[Open3D DEBUG] Residual error : 6991.111762, reg : 1850.044389
[Open3D DEBUG] [Iteration 0086]
[Open3D DEBUG] Residual error : 6985.083067, reg : 1859.512327
[Open3D DEBUG] [Iteration 0087]
[Open3D DEBUG] Residual error : 6978.925543, reg : 1868.754710
[Open3D DEBUG] [Iteration 0088]
[Open3D DEBUG] Residual error : 6973.144358, reg : 1877.914578
[Open3D DEBUG] [Iteration 0089]
[Open3D DEBUG] Residual error : 6967.202136, reg : 1887.324650
[Open3D DEBUG] [Iteration 0090]
[Open3D DEBUG] Residual error : 6961.490244, reg : 1896.446263
[Open3D DEBUG] [Iteration 0091]
[Open3D DEBUG] Residual error : 6955.739066, reg : 1905.621188
[Open3D DEBUG] [Iteration 0092]
[Open3D DEBUG] Residual error : 6950.256386, reg : 1914.469787
[Open3D DEBUG] [Iteration 0093]
[Open3D DEBUG] Residual error : 6944.474468, reg : 1922.937838
[Open3D DEBUG] [Iteration 0094]
[Open3D DEBUG] Residual error : 6939.090890, reg : 1931.558575
[Open3D DEBUG] [Iteration 0095]
[Open3D DEBUG] Residual error : 6933.843502, reg : 1939.838771
[Open3D DEBUG] [Iteration 0096]
[Open3D DEBUG] Residual error : 6928.335215, reg : 1948.237033
[Open3D DEBUG] [Iteration 0097]
[Open3D DEBUG] Residual error : 6923.186785, reg : 1956.282267
[Open3D DEBUG] [Iteration 0098]
[Open3D DEBUG] Residual error : 6917.679679, reg : 1964.501767
[Open3D DEBUG] [Iteration 0099]
[Open3D DEBUG] Residual error : 6912.341878, reg : 1972.443931
[Open3D DEBUG] [Iteration 0100]
[Open3D DEBUG] Residual error : 6907.042253, reg : 1980.497469
[Open3D DEBUG] [RemoveDuplicatedVertices] 0 vertices have been removed.
[Open3D DEBUG] [RemoveDuplicatedTriangles] 0 triangles have been removed.
[Open3D DEBUG] [RemoveUnreferencedVertices] 768 vertices have been removed.
[Open3D DEBUG] [RemoveDegenerateTriangles] 0 triangles have been removed.
[Open3D DEBUG] Triangle mesh sampled from 536872 vertices and 1033745 triangles to 509770 vertices and 984365 triangles.
[10]:
o3d.visualization.draw_geometries([mesh],
                                  zoom=0.5399,
                                  front=[0.0665, -0.1107, -0.9916],
                                  lookat=[0.7353, 0.6537, 1.0521],
                                  up=[0.0136, -0.9936, 0.1118])
../../_images/tutorial_Advanced_color_map_optimization_16_0.png