Getting started#
Viewer#
Use the Open3D viewer application to visualize 3D data in various formats and
interact with it. You can download the latest stable release app from Github
releases. The latest development
version (HEAD
of main
branch) viewer app is provided here [1]:
Python#
Open3D Python packages are distributed via PyPI.
Supported Python versions:
3.8
3.9
3.10
3.11
3.12
Supported operating systems:
Ubuntu 18.04+
macOS 10.15+
Windows 10+ (64-bit)
If you have other Python versions or operating systems, please refer to Build from source and compile Open3D from source.
Pip (PyPI)#
pip install open3d # or
pip install open3d-cpu # Smaller CPU only wheel on x86_64 Linux (since v0.17+)
Warning
Versions of numpy>=2.0.0
require Open3D>0.18.0
or the latest development
version of Open3D. If you are using an older version of Open3D, downgrade numpy
with
pip install "numpy<2.0.0"
Warning
Please upgrade your pip
to a version >=20.3 to install Open3D in Linux,
e.g. with
pip install -U "pip>=20.3"
Note
In general, we recommend using a
virtual environment
or conda environment.
Otherwise, depending on the configurations, you may need pip3
for
Python 3, or the --user
option to avoid permission issues. For example:
pip3 install open3d
# or
pip install --user open3d
# or
python3 -m pip install --user open3d
Development version (pip)#
To test the latest features in Open3D, download and install the development
version (HEAD
of main
branch):
Linux |
|||||
---|---|---|---|---|---|
Linux (CPU) |
|||||
MacOS |
|||||
Windows |
Please use these links from the latest version of this page only. You can also install the latest development version directly with pip:
pip install -U -f https://www.open3d.org/docs/latest/getting_started.html --only-binary open3d open3d
Warning
The development wheels for Linux are named according to PEP600. Please
use pip
version >=20.3 to install them. The wheels are not yet fully
PEP600 compliant.
Try it#
# Verify installation
python -c "import open3d as o3d; print(o3d.__version__)"
# Python API
python -c "import open3d as o3d; \
mesh = o3d.geometry.TriangleMesh.create_sphere(); \
mesh.compute_vertex_normals(); \
o3d.visualization.draw(mesh, raw_mode=True)"
# Open3D CLI
open3d example visualization/draw
If everything works, congratulations, now Open3D has been successfully installed!
Troubleshooting:#
If you get an error when importing Open3D, enable detailed Python warnings to help troubleshoot the issue:
python -W default -c "import open3d as o3d"
Running Open3D tutorials#
A complete set of Python tutorials and testing data will also be copied to
demonstrate the usage of Open3D Python interface. See examples/python
for
all Python examples.
Note
Open3D’s Python tutorial utilizes some external packages: numpy
,
matplotlib
, opencv-python
.
C++#
To get started with using Open3D in your C++ applications, you can download a
binary package archive from Github releases (since v0.15). These binary
package archives contain the Open3D shared library, include headers and GUI /
rendering resources. These are built with all supported features and are
available for the main supported platforms. Also, the latest development version
(HEAD
of main
branch) binary package archives are provided here [3]:
- Linux (Ubuntu 20.04+ or glibc 2.31+ [4]):
- MacOSX v10.15+:
- Windows 10+:
Please use these links from the latest version of this page only.
To check the glibc version on your system, run ldd --version
.
Warning
In Linux, do not link code with different CXX11 ABIs, since this will most likely cause linker errors or crashes. Most system libraries in recent Linux versions (e.g. if the OS came with GCC versions 5+) use the CXX11 ABI, while PyTorch and Tensorflow libraries typically use the pre CXX11 ABI.
If you need a subset of features, or a custom build configuration, please refer to Build from source and compile Open3D from source.
Try it#
Extract the archive and move the contents to a local folder (such as
$HOME/Documents/Open3D_install
):
Linux / MacOSX: Windows:
Open3D_install Open3D_install
├── include ├── bin
│ └── open3d │ ├── Open3D.dll
│ ├── core │ └── resources
│ ├── ... │ ├── brightday_ibl.ktx
│ ├── Open3DConfig.h │ ├── ...
│ ├── Open3D.h │
│ ├── ... ├── CMake
├── lib │ ├── Open3DConfig.cmake
│ ├── cmake │ ├── ...
│ │ └── Open3D ├── include
│ │ ├── ... │ └── open3d
│ ├── pkgconfig │ ├── core
│ │ ├── Open3D.pc │ ├── ...
│ │ ├── ... │ ├── Open3DConfig.h
| | │ ├── Open3D.h
│ ├── libOpen3D.so │ ├── ...
│ ├── open3d_tf_ops.so └── lib
│ └── open3d_torch_ops.so └── Open3D.lib
└── share
└── resources
├── html
│ ├── ...
├── brightday_ibl.ktx
├── ...
Some files may be absent in the case of unsupported functionality. To use Open3D
with your programs through cmake, add -D
Open3D_ROOT=$HOME/Documents/Open3D_install
to your CMake configure command
line. See the following example CMake projects for reference:
The C++ code examples in the examples/cpp
folder of the repository illustrate
a lot of the functionality available in Open3D and are a good place to start
using Open3D in your projects.