open3d.visualization.rendering.Camera#
- class open3d.visualization.rendering.Camera#
Camera object
- class FovType#
Enum class for Camera field of view types.
Members:
Vertical
Horizontal
- Horizontal = <FovType.Horizontal: 1>#
- Vertical = <FovType.Vertical: 0>#
- property name#
- property value#
- class Projection#
Enum class for Camera projection types.
Members:
Perspective
Ortho
- Ortho = <Projection.Ortho: 1>#
- Perspective = <Projection.Perspective: 0>#
- property name#
- property value#
- __init__(*args, **kwargs)#
- copy_from(self: open3d.cpu.pybind.visualization.rendering.Camera, camera: open3d.cpu.pybind.visualization.rendering.Camera) None #
Copies the settings from the camera passed as the argument into this camera
- get_far(self: open3d.cpu.pybind.visualization.rendering.Camera) float #
Returns the distance from the camera to the far plane
- get_field_of_view(self: open3d.cpu.pybind.visualization.rendering.Camera) float #
Returns the field of view of camera, in degrees. Only valid if it was passed to set_projection().
- get_field_of_view_type(self: open3d.cpu.pybind.visualization.rendering.Camera) open3d.cpu.pybind.visualization.rendering.Camera.FovType #
Returns the field of view type. Only valid if it was passed to set_projection().
- get_model_matrix(self: open3d.cpu.pybind.visualization.rendering.Camera) numpy.ndarray[numpy.float32[4, 4]] #
Returns the model matrix of the camera
- get_near(self: open3d.cpu.pybind.visualization.rendering.Camera) float #
Returns the distance from the camera to the near plane
- get_projection_matrix(self: open3d.cpu.pybind.visualization.rendering.Camera) numpy.ndarray[numpy.float32[4, 4]] #
Returns the projection matrix of the camera
- get_view_matrix(self: open3d.cpu.pybind.visualization.rendering.Camera) numpy.ndarray[numpy.float32[4, 4]] #
Returns the view matrix of the camera
- look_at(self: open3d.cpu.pybind.visualization.rendering.Camera, center: numpy.ndarray[numpy.float32[3, 1]], eye: numpy.ndarray[numpy.float32[3, 1]], up: numpy.ndarray[numpy.float32[3, 1]]) None #
Sets the position and orientation of the camera:
- set_projection(*args, **kwargs)#
Overloaded function.
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, field_of_view: float, aspect_ratio: float, near_plane: float, far_plane: float, field_of_view_type: open3d.cpu.pybind.visualization.rendering.Camera.FovType) -> None
Sets a perspective projection.
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, projection_type: open3d.cpu.pybind.visualization.rendering.Camera.Projection, left: float, right: float, bottom: float, top: float, near: float, far: float) -> None
Sets the camera projection via a viewing frustum.
set_projection(self: open3d.cpu.pybind.visualization.rendering.Camera, intrinsics: numpy.ndarray[numpy.float64[3, 3]], near_plane: float, far_plane: float, image_width: float, image_height: float) -> None
Sets the camera projection via intrinsics matrix.
- unproject(self: open3d.cpu.pybind.visualization.rendering.Camera, x: float, y: float, z: float, view_width: float, view_height: float) numpy.ndarray[numpy.float32[3, 1]] #
Takes the (x, y, z) location in the view, where x, y are the number of pixels from the upper left of the view, and z is the depth value. Returns the world coordinate (x’, y’, z’).
- Horizontal = <FovType.Horizontal: 1>#
- Ortho = <Projection.Ortho: 1>#
- Perspective = <Projection.Perspective: 0>#
- Vertical = <FovType.Vertical: 0>#