open3d.visualization.gui.ImageWidget#
- class open3d.visualization.gui.ImageWidget#
Displays a bitmap
- class Constraints#
Constraints object for Widget.calc_preferred_size()
- __init__(self: open3d.cpu.pybind.visualization.gui.Widget.Constraints) None #
- property height#
- property width#
- class EventCallbackResult#
Returned by event handlers
Members:
IGNORED : Event handler ignored the event, widget will handle event normally
HANDLED : Event handler handled the event, but widget will still handle the event normally. This is useful when you are augmenting base functionality
CONSUMED : Event handler consumed the event, event handling stops, widget will not handle the event. This is useful when you are replacing functionality
- CONSUMED = <EventCallbackResult.CONSUMED: 2>#
- HANDLED = <EventCallbackResult.HANDLED: 1>#
- IGNORED = <EventCallbackResult.IGNORED: 0>#
- property name#
- property value#
- __init__(*args, **kwargs)#
Overloaded function.
__init__(self: open3d.cpu.pybind.visualization.gui.ImageWidget) -> None
Creates an ImageWidget with no image
__init__(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: str) -> None
Creates an ImageWidget from the image at the specified path
__init__(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: open3d.cpu.pybind.geometry.Image) -> None
Creates an ImageWidget from the provided image
__init__(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: open3d.cpu.pybind.t.geometry.Image) -> None
Creates an ImageWidget from the provided tgeometry image
- add_child(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Widget) None #
Adds a child widget
- calc_preferred_size(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.LayoutContext, arg1: open3d.cpu.pybind.visualization.gui.Widget.Constraints) open3d.cpu.pybind.visualization.gui.Size #
Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly
- get_children(self: open3d.cpu.pybind.visualization.gui.Widget) list[open3d.cpu.pybind.visualization.gui.Widget] #
Returns the array of children. Do not modify.
- set_on_key(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: Callable[[open3d.cpu.pybind.visualization.gui.KeyEvent], int]) None #
Sets a callback for key events. This callback is passed a KeyEvent object. The callback must return EventCallbackResult.IGNORED, EventCallbackResult.HANDLED, or EventCallackResult.CONSUMED.
- set_on_mouse(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: Callable[[open3d.cpu.pybind.visualization.gui.MouseEvent], int]) None #
Sets a callback for mouse events. This callback is passed a MouseEvent object. The callback must return EventCallbackResult.IGNORED, EventCallbackResult.HANDLED, or EventCallbackResult.CONSUMED.
- update_image(*args, **kwargs)#
Overloaded function.
update_image(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: open3d.cpu.pybind.geometry.Image) -> None
Mostly a convenience function for ui_image.update_image(). If ‘image’ is the same size as the current image, will update the texture with the contents of ‘image’. This is the fastest path for setting an image, and is recommended if you are displaying video. If ‘image’ is a different size, it will allocate a new texture, which is essentially the same as creating a new UIImage and calling SetUIImage(). This is the slow path, and may eventually exhaust internal texture resources.
update_image(self: open3d.cpu.pybind.visualization.gui.ImageWidget, arg0: open3d.cpu.pybind.t.geometry.Image) -> None
Mostly a convenience function for ui_image.update_image(). If ‘image’ is the same size as the current image, will update the texture with the contents of ‘image’. This is the fastest path for setting an image, and is recommended if you are displaying video. If ‘image’ is a different size, it will allocate a new texture, which is essentially the same as creating a new UIImage and calling SetUIImage(). This is the slow path, and may eventually exhaust internal texture resources.
- CONSUMED = <EventCallbackResult.CONSUMED: 2>#
- HANDLED = <EventCallbackResult.HANDLED: 1>#
- IGNORED = <EventCallbackResult.IGNORED: 0>#
- property background_color#
Background color of the widget
- property enabled#
True if widget is enabled, False if disabled
- property frame#
The widget’s frame. Setting this value will be overridden if the frame is within a layout.
- property tooltip#
Widget’s tooltip that is displayed on mouseover
- property ui_image#
Replaces the texture with a new texture. This is not a fast path, and is not recommended for video as you will exhaust internal texture resources.
- property visible#
True if widget is visible, False otherwise