Open3D (C++ API)
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#include "Open3D/Visualization/Rendering/Filament/FilamentResourceManager.h"
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/Material.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include <filament/image/KtxBundle.h>
#include <filament/image/KtxUtility.h>
#include "Open3D/GUI/Application.h"
#include "Open3D/IO/ClassIO/ImageIO.h"
#include "Open3D/Utility/Console.h"
#include "Open3D/Utility/FileSystem.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentEntitiesMods.h"
Namespaces | |
open3d | |
open3d::visualization | |
open3d::visualization::texture_loading | |
Macros | |
#define | TRY_ASSIGN_MAP(map) |
#define TRY_ASSIGN_MAP | ( | map | ) |
filament::Texture::InternalFormat format |
filament::Texture::Format image_format = filament::Texture::Format::RGB |
filament::Texture::Type image_type = filament::Texture::Type::UBYTE |
std::uint32_t texel_height = 0 |
std::uint32_t texel_width = 0 |