Open3D (C++ API)
Data Structures | Namespaces | Macros | Functions
FileGLTF.cpp File Reference
#include <numeric>
#include <vector>
#include "Open3D/IO/ClassIO/FileFormatIO.h"
#include "Open3D/IO/ClassIO/TriangleMeshIO.h"
#include "Open3D/Utility/Console.h"
#include "Open3D/Utility/FileSystem.h"
#include "tinygltf/tiny_gltf.h"

Data Structures

struct  open3d::io::ArrayAdapter< T >
 
struct  open3d::io::IntArrayBase
 
struct  open3d::io::IntArray< T >
 

Namespaces

 open3d
 
 open3d::io
 

Macros

#define TINYGLTF_IMPLEMENTATION
 
#define STB_IMAGE_IMPLEMENTATION
 
#define STB_IMAGE_WRITE_IMPLEMENTATION
 

Functions

FileGeometry open3d::io::ReadFileGeometryTypeGLTF (const std::string &path)
 
bool open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress)
 
bool open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 

Macro Definition Documentation

◆ STB_IMAGE_IMPLEMENTATION

#define STB_IMAGE_IMPLEMENTATION

◆ STB_IMAGE_WRITE_IMPLEMENTATION

#define STB_IMAGE_WRITE_IMPLEMENTATION

◆ TINYGLTF_IMPLEMENTATION

#define TINYGLTF_IMPLEMENTATION