Open3D (C++ API)
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#include <numeric>
#include <vector>
#include "Open3D/IO/ClassIO/FileFormatIO.h"
#include "Open3D/IO/ClassIO/TriangleMeshIO.h"
#include "Open3D/Utility/Console.h"
#include "Open3D/Utility/FileSystem.h"
#include "tinygltf/tiny_gltf.h"
Data Structures | |
struct | open3d::io::ArrayAdapter< T > |
struct | open3d::io::IntArrayBase |
struct | open3d::io::IntArray< T > |
Namespaces | |
open3d | |
open3d::io | |
Macros | |
#define | TINYGLTF_IMPLEMENTATION |
#define | STB_IMAGE_IMPLEMENTATION |
#define | STB_IMAGE_WRITE_IMPLEMENTATION |
Functions | |
FileGeometry | open3d::io::ReadFileGeometryTypeGLTF (const std::string &path) |
bool | open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
bool | open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
#define STB_IMAGE_IMPLEMENTATION |
#define STB_IMAGE_WRITE_IMPLEMENTATION |
#define TINYGLTF_IMPLEMENTATION |