Open3D (C++ API)
Public Member Functions
open3d::gui::RotateModelInteractor Class Reference
Inheritance diagram for open3d::gui::RotateModelInteractor:
open3d::gui::RotationInteractor open3d::gui::MouseInteractor

Public Member Functions

 RotateModelInteractor (visualization::Scene *scene, visualization::Camera *camera)
 
void SetModel (visualization::GeometryHandle axes, const std::vector< visualization::GeometryHandle > &objects)
 
- Public Member Functions inherited from open3d::gui::RotationInteractor
visualization::MatrixInteractorLogicGetMatrixInteractor () override
 
void SetCenterOfRotation (const Eigen::Vector3f &center)
 
void Mouse (const MouseEvent &e) override
 
void Key (const KeyEvent &e) override
 
- Public Member Functions inherited from open3d::gui::MouseInteractor
virtual ~MouseInteractor ()=default
 
virtual bool Tick (const TickEvent &e)
 

Additional Inherited Members

- Protected Types inherited from open3d::gui::RotationInteractor
enum  State {
  State::NONE, State::PAN, State::DOLLY, State::ROTATE_XY,
  State::ROTATE_Z
}
 
- Protected Member Functions inherited from open3d::gui::RotationInteractor
void SetInteractor (visualization::RotationInteractorLogic *r)
 
- Protected Attributes inherited from open3d::gui::RotationInteractor
visualization::RotationInteractorLogicinteractor_ = nullptr
 
int mouse_down_x_ = 0
 
int mouse_down_y_ = 0
 
State state_ = State::NONE
 

Constructor & Destructor Documentation

◆ RotateModelInteractor()

open3d::gui::RotateModelInteractor::RotateModelInteractor ( visualization::Scene scene,
visualization::Camera camera 
)
inlineexplicit

Member Function Documentation

◆ SetModel()

void open3d::gui::RotateModelInteractor::SetModel ( visualization::GeometryHandle  axes,
const std::vector< visualization::GeometryHandle > &  objects 
)
inline

The documentation for this class was generated from the following file: