#include <TexturePhongShader.h>
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| TexturePhongShader (const std::string &name) |
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bool | Compile () final |
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void | Release () final |
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bool | BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
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bool | RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
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void | UnbindGeometry () final |
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virtual bool | PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0 |
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virtual bool | PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals, std::vector< Eigen::Vector2f > &uvs)=0 |
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void | SetLighting (const ViewControl &view, const RenderOption &option) |
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| ShaderWrapper (const std::string &name) |
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bool | ValidateShader (GLuint shader_index) |
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bool | ValidateProgram (GLuint program_index) |
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bool | CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code) |
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void | ReleaseProgram () |
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void | SetShaderName (const std::string &shader_name) |
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◆ ~TexturePhongShader()
open3d::visualization::glsl::TexturePhongShader::~TexturePhongShader |
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inlineoverride |
◆ TexturePhongShader()
open3d::visualization::glsl::TexturePhongShader::TexturePhongShader |
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const std::string & |
name | ) |
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inlineprotected |
◆ BindGeometry()
◆ Compile()
bool open3d::visualization::glsl::TexturePhongShader::Compile |
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finalprotectedvirtual |
◆ PrepareBinding()
virtual bool open3d::visualization::glsl::TexturePhongShader::PrepareBinding |
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const geometry::Geometry & |
geometry, |
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const RenderOption & |
option, |
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const ViewControl & |
view, |
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std::vector< Eigen::Vector3f > & |
points, |
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std::vector< Eigen::Vector3f > & |
normals, |
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std::vector< Eigen::Vector2f > & |
uvs |
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) |
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protectedpure virtual |
◆ PrepareRendering()
◆ Release()
void open3d::visualization::glsl::TexturePhongShader::Release |
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finalprotectedvirtual |
◆ RenderGeometry()
◆ SetLighting()
void open3d::visualization::glsl::TexturePhongShader::SetLighting |
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const ViewControl & |
view, |
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const RenderOption & |
option |
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) |
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protected |
◆ UnbindGeometry()
void open3d::visualization::glsl::TexturePhongShader::UnbindGeometry |
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finalprotectedvirtual |
◆ array_offsets_
std::vector<int> open3d::visualization::glsl::TexturePhongShader::array_offsets_ |
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◆ diffuse_texture_
GLuint open3d::visualization::glsl::TexturePhongShader::diffuse_texture_ |
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◆ diffuse_texture_buffers_
std::vector<GLuint> open3d::visualization::glsl::TexturePhongShader::diffuse_texture_buffers_ |
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◆ draw_array_sizes_
std::vector<GLsizei> open3d::visualization::glsl::TexturePhongShader::draw_array_sizes_ |
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◆ light_ambient_
GLuint open3d::visualization::glsl::TexturePhongShader::light_ambient_ |
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◆ light_ambient_data_
◆ light_color_
GLuint open3d::visualization::glsl::TexturePhongShader::light_color_ |
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◆ light_color_data_
◆ light_diffuse_power_
GLuint open3d::visualization::glsl::TexturePhongShader::light_diffuse_power_ |
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◆ light_diffuse_power_data_
◆ light_position_world_
GLuint open3d::visualization::glsl::TexturePhongShader::light_position_world_ |
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◆ light_position_world_data_
◆ light_specular_power_
GLuint open3d::visualization::glsl::TexturePhongShader::light_specular_power_ |
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◆ light_specular_power_data_
◆ light_specular_shininess_
GLuint open3d::visualization::glsl::TexturePhongShader::light_specular_shininess_ |
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◆ light_specular_shininess_data_
GLHelper::GLVector4f open3d::visualization::glsl::TexturePhongShader::light_specular_shininess_data_ |
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◆ M_
GLuint open3d::visualization::glsl::TexturePhongShader::M_ |
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◆ MVP_
GLuint open3d::visualization::glsl::TexturePhongShader::MVP_ |
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◆ num_materials_
int open3d::visualization::glsl::TexturePhongShader::num_materials_ |
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◆ V_
GLuint open3d::visualization::glsl::TexturePhongShader::V_ |
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◆ vertex_normal_
GLuint open3d::visualization::glsl::TexturePhongShader::vertex_normal_ |
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◆ vertex_normal_buffers_
std::vector<GLuint> open3d::visualization::glsl::TexturePhongShader::vertex_normal_buffers_ |
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◆ vertex_position_
GLuint open3d::visualization::glsl::TexturePhongShader::vertex_position_ |
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◆ vertex_position_buffers_
std::vector<GLuint> open3d::visualization::glsl::TexturePhongShader::vertex_position_buffers_ |
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◆ vertex_uv_
GLuint open3d::visualization::glsl::TexturePhongShader::vertex_uv_ |
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◆ vertex_uv_buffers_
std::vector<GLuint> open3d::visualization::glsl::TexturePhongShader::vertex_uv_buffers_ |
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The documentation for this class was generated from the following files: