open3d.pipelines.registration.PoseGraphEdgeVector¶
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class
open3d.pipelines.registration.
PoseGraphEdgeVector
¶ Vector of PoseGraphEdge
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector) -> None
__init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, arg0: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, arg0: iterable) -> None
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append
(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, x: open3d.cpu.pybind.pipelines.registration.PoseGraphEdge) → None¶ Add an item to the end of the list
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clear
(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector) → None¶ Clear the contents
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extend
(*args, **kwargs)¶ Overloaded function.
extend(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, L: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, L: iterable) -> None
Extend the list by appending all the items in the given list
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insert
(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, i: int, x: open3d.cpu.pybind.pipelines.registration.PoseGraphEdge) → None¶ Insert an item at a given position.
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pop
(*args, **kwargs)¶ Overloaded function.
pop(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector) -> open3d.cpu.pybind.pipelines.registration.PoseGraphEdge
Remove and return the last item
pop(self: open3d.cpu.pybind.pipelines.registration.PoseGraphEdgeVector, i: int) -> open3d.cpu.pybind.pipelines.registration.PoseGraphEdge
Remove and return the item at index
i
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