open3d.pipelines.registration.PoseGraphNodeVector

class open3d.pipelines.registration.PoseGraphNodeVector

Vector of PoseGraphNode

__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> None

  2. __init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, arg0: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> None

Copy constructor

  1. __init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, arg0: iterable) -> None

append(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, x: open3d.cpu.pybind.pipelines.registration.PoseGraphNode) → None

Add an item to the end of the list

clear(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) → None

Clear the contents

extend(*args, **kwargs)

Overloaded function.

  1. extend(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, L: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> None

Extend the list by appending all the items in the given list

  1. extend(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, L: iterable) -> None

Extend the list by appending all the items in the given list

insert(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, i: int, x: open3d.cpu.pybind.pipelines.registration.PoseGraphNode) → None

Insert an item at a given position.

pop(*args, **kwargs)

Overloaded function.

  1. pop(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> open3d.cpu.pybind.pipelines.registration.PoseGraphNode

Remove and return the last item

  1. pop(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, i: int) -> open3d.cpu.pybind.pipelines.registration.PoseGraphNode

Remove and return the item at index i