open3d.visualization.gui.VectorEdit

class open3d.visualization.gui.VectorEdit

Allows the user to edit a 3-space vector

__init__(self: open3d.cpu.pybind.visualization.gui.VectorEdit) → None
add_child(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Widget) → None

Adds a child widget

calc_preferred_size(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Theme) → open3d.cpu.pybind.visualization.gui.Size

Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly

get_children(self: open3d.cpu.pybind.visualization.gui.Widget) → List[open3d.cpu.pybind.visualization.gui.Widget]

Returns the array of children. Do not modify.

set_on_value_changed(self: open3d.cpu.pybind.visualization.gui.VectorEdit, arg0: Callable[[numpy.ndarray[float32[3, 1]]], None]) → None

Sets f([x, y, z]) which is called whenever the user changes the value of a component

property enabled

True if widget is enabled, False if disabled

property frame

The widget’s frame. Setting this value will be overridden if the frame is within a layout.

property vector_value

Returns value [x, y, z]

property visible

True if widget is visible, False otherwise