open3d.visualization.gui.VectorEdit¶
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class
open3d.visualization.gui.
VectorEdit
¶ Allows the user to edit a 3-space vector
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__init__
(self: open3d.cpu.pybind.visualization.gui.VectorEdit) → None¶
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add_child
(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Widget) → None¶ Adds a child widget
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calc_preferred_size
(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Theme) → open3d.cpu.pybind.visualization.gui.Size¶ Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly
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get_children
(self: open3d.cpu.pybind.visualization.gui.Widget) → List[open3d.cpu.pybind.visualization.gui.Widget]¶ Returns the array of children. Do not modify.
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set_on_value_changed
(self: open3d.cpu.pybind.visualization.gui.VectorEdit, arg0: Callable[[numpy.ndarray[float32[3, 1]]], None]) → None¶ Sets f([x, y, z]) which is called whenever the user changes the value of a component
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property
enabled
¶ True if widget is enabled, False if disabled
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property
frame
¶ The widget’s frame. Setting this value will be overridden if the frame is within a layout.
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property
vector_value
¶ Returns value [x, y, z]
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property
visible
¶ True if widget is visible, False otherwise
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