Open3D (C++ API)
IBLRotationInteractorLogic.h
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26 
27 #pragma once
28 
30 
32 
33 namespace open3d {
34 namespace visualization {
35 
36 class Scene;
37 
40 
41 public:
42  IBLRotationInteractorLogic(Scene* scene, Camera* camera);
43 
44  void Rotate(int dx, int dy) override;
45  void RotateZ(int dx, int dy) override;
46 
47  void SetSkyboxHandle(visualization::SkyboxHandle skybox, bool is_on);
48 
49  void StartMouseDrag();
50  void UpdateMouseDragUI();
51  void EndMouseDrag();
52 
54 
55 private:
56  Scene* scene_;
57  Camera* camera_;
59  bool skybox_is_normally_on_;
60  Camera::Transform ibl_rotation_at_mouse_down_;
61 
62  struct UIObj {
63  GeometryHandle handle;
64  Camera::Transform transform;
65  };
66  std::vector<UIObj> ui_objs_;
67 
68  void ClearUI();
69 };
70 
71 } // namespace visualization
72 } // namespace open3d
Definition: MatrixInteractorLogic.h:39
void SetSkyboxHandle(visualization::SkyboxHandle skybox, bool is_on)
Definition: IBLRotationInteractorLogic.cpp:55
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: IBLRotationInteractorLogic.cpp:48
IBLRotationInteractorLogic(Scene *scene, Camera *camera)
Definition: IBLRotationInteractorLogic.cpp:36
void StartMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:61
void EndMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:82
void UpdateMouseDragUI()
Definition: IBLRotationInteractorLogic.cpp:75
Definition: Camera.h:34
Definition: Open3DViewer.h:29
Definition: IBLRotationInteractorLogic.h:38
void Rotate(int dx, int dy) override
Definition: IBLRotationInteractorLogic.cpp:40
Camera::Transform GetCurrentRotation() const
Definition: IBLRotationInteractorLogic.cpp:96
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:38
Definition: Scene.h:47