Open3D (C++ API)
LightDirectionInteractorLogic.h
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26 
27 #pragma once
28 
31 
32 namespace open3d {
33 namespace visualization {
34 
35 class Camera;
36 class Scene;
37 
40 
41 public:
43 
44  void SetDirectionalLight(LightHandle dir_light);
45 
46  void Rotate(int dx, int dy) override;
47 
48  void StartMouseDrag();
49  void UpdateMouseDragUI();
50  void EndMouseDrag();
51 
52  Eigen::Vector3f GetCurrentDirection() const;
53 
54 private:
55  Scene* scene_;
56  Camera* camera_;
57  LightHandle dir_light_;
58  Eigen::Vector3f light_dir_at_mouse_down_;
59 
60  struct UIObj {
61  GeometryHandle handle;
62  Camera::Transform transform;
63  };
64  std::vector<UIObj> ui_objs_;
65 
66  void ClearUI();
67 };
68 
69 } // namespace visualization
70 } // namespace open3d
Definition: MatrixInteractorLogic.h:39
void StartMouseDrag()
Definition: LightDirectionInteractorLogic.cpp:135
void UpdateMouseDragUI()
Definition: LightDirectionInteractorLogic.cpp:180
void Rotate(int dx, int dy) override
Definition: LightDirectionInteractorLogic.cpp:128
Eigen::Vector3f GetCurrentDirection() const
Definition: LightDirectionInteractorLogic.cpp:198
void SetDirectionalLight(LightHandle dir_light)
Definition: LightDirectionInteractorLogic.cpp:124
Definition: LightDirectionInteractorLogic.h:38
Definition: Camera.h:34
Definition: Open3DViewer.h:29
LightDirectionInteractorLogic(Scene *scene, Camera *camera)
Definition: LightDirectionInteractorLogic.cpp:120
void EndMouseDrag()
Definition: LightDirectionInteractorLogic.cpp:189
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:38
Definition: Scene.h:47