open3d.utility.Matrix4dVector¶
-
class
open3d.utility.
Matrix4dVector
¶ Convert float64 numpy array of shape
(n, 4, 4)
to Open3D format.-
__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.utility.Matrix4dVector) -> None
__init__(self: open3d.utility.Matrix4dVector, arg0: open3d.utility.Matrix4dVector) -> None
Copy constructor
__init__(self: open3d.utility.Matrix4dVector, arg0: iterable) -> None
-
append
(self: open3d.utility.Matrix4dVector, x: numpy.ndarray[float64[4, 4]]) → None¶ Add an item to the end of the list
-
count
(self: open3d.utility.Matrix4dVector, x: numpy.ndarray[float64[4, 4]]) → int¶ Return the number of times
x
appears in the list
-
extend
(*args, **kwargs)¶ Overloaded function.
extend(self: open3d.utility.Matrix4dVector, L: open3d.utility.Matrix4dVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.utility.Matrix4dVector, L: iterable) -> None
Extend the list by appending all the items in the given list
-
insert
(self: open3d.utility.Matrix4dVector, i: int, x: numpy.ndarray[float64[4, 4]]) → None¶ Insert an item at a given position.
-
pop
(*args, **kwargs)¶ Overloaded function.
pop(self: open3d.utility.Matrix4dVector) -> numpy.ndarray[float64[4, 4]]
Remove and return the last item
pop(self: open3d.utility.Matrix4dVector, i: int) -> numpy.ndarray[float64[4, 4]]
Remove and return the item at index
i
-
remove
(self: open3d.utility.Matrix4dVector, x: numpy.ndarray[float64[4, 4]]) → None¶ Remove the first item from the list whose value is x. It is an error if there is no such item.
-