open3d.utility.Vector4iVector¶
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class
open3d.utility.
Vector4iVector
¶ Convert int numpy array of shape
(n, 4)
to Open3D format.-
__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.utility.Vector4iVector) -> None
__init__(self: open3d.utility.Vector4iVector, arg0: numpy.ndarray[int32]) -> None
__init__(self: open3d.utility.Vector4iVector, arg0: open3d.utility.Vector4iVector) -> None
Copy constructor
__init__(self: open3d.utility.Vector4iVector, arg0: iterable) -> None
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append
(self: open3d.utility.Vector4iVector, x: numpy.ndarray[int32[4, 1]]) → None¶ Add an item to the end of the list
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count
(self: open3d.utility.Vector4iVector, x: numpy.ndarray[int32[4, 1]]) → int¶ Return the number of times
x
appears in the list
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extend
(*args, **kwargs)¶ Overloaded function.
extend(self: open3d.utility.Vector4iVector, L: open3d.utility.Vector4iVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.utility.Vector4iVector, L: iterable) -> None
Extend the list by appending all the items in the given list
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insert
(self: open3d.utility.Vector4iVector, i: int, x: numpy.ndarray[int32[4, 1]]) → None¶ Insert an item at a given position.
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pop
(*args, **kwargs)¶ Overloaded function.
pop(self: open3d.utility.Vector4iVector) -> numpy.ndarray[int32[4, 1]]
Remove and return the last item
pop(self: open3d.utility.Vector4iVector, i: int) -> numpy.ndarray[int32[4, 1]]
Remove and return the item at index
i
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remove
(self: open3d.utility.Vector4iVector, x: numpy.ndarray[int32[4, 1]]) → None¶ Remove the first item from the list whose value is x. It is an error if there is no such item.
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