#include <SceneWidget.h>
|
enum | Controls {
ROTATE_OBJ,
FLY,
ROTATE_SUN,
ROTATE_IBL,
ROTATE_MODEL
} |
|
enum | Quality { Quality::FAST,
Quality::BEST
} |
|
enum | CameraPreset { CameraPreset::PLUS_X,
CameraPreset::PLUS_Y,
CameraPreset::PLUS_Z
} |
|
enum | DrawResult { DrawResult::NONE,
DrawResult::REDRAW,
DrawResult::RELAYOUT
} |
|
enum | EventResult { EventResult::IGNORED,
EventResult::CONSUMED,
EventResult::DISCARD
} |
|
◆ CameraPreset
Enumerator |
---|
PLUS_X | |
PLUS_Y | |
PLUS_Z | |
◆ Controls
Enumerator |
---|
ROTATE_OBJ | |
FLY | |
ROTATE_SUN | |
ROTATE_IBL | |
ROTATE_MODEL | |
◆ Quality
◆ SceneWidget()
◆ ~SceneWidget()
open3d::gui::SceneWidget::~SceneWidget |
( |
| ) |
|
|
override |
◆ Draw()
Draws the widget. If this is a Dear ImGUI widget, this is where the actual event processing happens. Return NONE if no action needs to be taken, REDRAW if the widget needs to be redrawn (e.g. its value changed), and RELAYOUT if the widget wishes to change size.
Reimplemented from open3d::gui::Widget.
◆ GetRenderQuality()
◆ GetScene()
◆ GetView()
◆ GoToCameraPreset()
void open3d::gui::SceneWidget::GoToCameraPreset |
( |
CameraPreset |
preset | ) |
|
◆ Key()
Widgets that use Dear ImGUI should not need to override this, as Dear ImGUI will take care of all the key handling during the Draw().
Reimplemented from open3d::gui::Widget.
◆ Mouse()
Widgets that use Dear ImGUI should not need to override this, as Dear ImGUI will take care of all the mouse handling during the Draw().
Reimplemented from open3d::gui::Widget.
◆ SelectDirectionalLight()
void open3d::gui::SceneWidget::SelectDirectionalLight |
( |
visualization::LightHandle |
dirLight, |
|
|
std::function< void(const Eigen::Vector3f &)> |
on_dir_changed |
|
) |
| |
Enables changing the directional light with the mouse. SceneWidget will update the light's direction, so onDirChanged is only needed if other things need to be updated (like a UI).
◆ SetBackgroundColor()
void open3d::gui::SceneWidget::SetBackgroundColor |
( |
const Color & |
color | ) |
|
◆ SetCameraChangedCallback()
void open3d::gui::SceneWidget::SetCameraChangedCallback |
( |
std::function< void(visualization::Camera *)> |
on_cam_changed | ) |
|
◆ SetDiscardBuffers()
◆ SetFrame()
void open3d::gui::SceneWidget::SetFrame |
( |
const Rect & |
f | ) |
|
|
overridevirtual |
The frame is in pixels. The size of a pixel varies on different and operatings sytems now frequently scale text sizes on high DPI monitors. Prefer using a Layout to using this function, but if you must use it, it is best to use a multiple of Window::GetTheme().fontSize, which represents 1em and is scaled according to the scaling factor of the window.
Reimplemented from open3d::gui::Widget.
◆ SetModel()
◆ SetRenderQuality()
void open3d::gui::SceneWidget::SetRenderQuality |
( |
Quality |
level | ) |
|
◆ SetSkyboxHandle()
Enables showing the skybox while in skybox ROTATE_IBL mode.
◆ SetupCamera()
void open3d::gui::SceneWidget::SetupCamera |
( |
float |
verticalFoV, |
|
|
const geometry::AxisAlignedBoundingBox & |
geometry_bounds, |
|
|
const Eigen::Vector3f & |
center_of_rotation |
|
) |
| |
◆ SetViewControls()
void open3d::gui::SceneWidget::SetViewControls |
( |
Controls |
mode | ) |
|
◆ Tick()
Tick events are sent regularly and allow for things like smoothly moving the camera based on keys that are pressed, or animations. Return DrawResult::REDRAW if you want to be redrawn.
Reimplemented from open3d::gui::Widget.
The documentation for this class was generated from the following files: