open3d.geometry.VoxelGrid¶
-
class
open3d.geometry.
VoxelGrid
¶ VoxelGrid is a collection of voxels which are aligned in grid.
-
class
Type
¶ Enum class for Geometry types.
-
HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
-
Image
= Type.Image¶
-
LineSet
= Type.LineSet¶
-
PointCloud
= Type.PointCloud¶
-
TriangleMesh
= Type.TriangleMesh¶
-
Unspecified
= Type.Unspecified¶
-
VoxelGrid
= Type.VoxelGrid¶
-
-
__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.geometry.VoxelGrid) -> None
Default constructor
__init__(self: open3d.geometry.VoxelGrid, arg0: open3d.geometry.VoxelGrid) -> None
Copy constructor
-
clear
(self)¶ Clear all elements in the geometry.
- Returns
None
-
dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
-
from_octree
(self)¶ - Returns
None
-
get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
-
get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
-
get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
-
get_voxel
(self, point)¶ Returns voxel index given query point.
- Parameters
point (numpy.ndarray[float64[3, 1]]) – The query point.
- Returns
numpy.ndarray[int32[3, 1]]
-
has_colors
(self)¶ Returns
True
if the voxel grid contains voxel colors.- Returns
bool
-
has_voxels
(self)¶ Returns
True
if the voxel grid contains voxels.- Returns
bool
-
is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
-
rotate
(self, rotation, center=True, type=RotationType.XYZ)¶ Apply rotation to the geometry coordinates and normals.
- Parameters
rotation (numpy.ndarray[float64[3, 1]]) – A 3D vector that either defines the three angles for Euler rotation, or in the axis-angle representation the normalized vector defines the axis of rotation and the norm the angle around this axis.
center (bool, optional, default=True) – If true, then the rotation is applied to the centered geometry
type (open3d.geometry.RotationType, optional, default=RotationType.XYZ) – Type of rotation, i.e., an Euler format, or axis-angle.
- Returns
open3d.geometry.Geometry3D
-
scale
(self, scale, center=True)¶ Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry
center (bool, optional, default=True) – If true, then the scale is applied to the centered geometry
- Returns
open3d.geometry.Geometry3D
-
to_octree
(self, max_depth)¶ Convert to Octree.
- Parameters
max_depth (int) – int: Maximum depth of the octree.
- Returns
open3d.geometry.Octree
-
transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
-
translate
(self, arg0)¶ Apply translation to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[3, 1]]) –
- Returns
open3d.geometry.Geometry3D
-
HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
-
Image
= Type.Image¶
-
LineSet
= Type.LineSet¶
-
PointCloud
= Type.PointCloud¶
-
TriangleMesh
= Type.TriangleMesh¶
-
Unspecified
= Type.Unspecified¶
-
VoxelGrid
= Type.VoxelGrid¶
-
property
origin
¶ Coorindate of the origin point.
- Type
float64
vector of length 3
-
property
voxel_size
¶
-
property
voxels
¶ Voxels contained in voxel grid
- Type
List of
Voxel
-
class