open3d.geometry.VoxelGrid

class open3d.geometry.VoxelGrid

VoxelGrid is a collection of voxels which are aligned in grid.

class Type

Enum class for Geometry types.

HalfEdgeTriangleMesh = Type.HalfEdgeTriangleMesh
Image = Type.Image
LineSet = Type.LineSet
PointCloud = Type.PointCloud
TriangleMesh = Type.TriangleMesh
Unspecified = Type.Unspecified
VoxelGrid = Type.VoxelGrid
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: open3d.geometry.VoxelGrid) -> None

Default constructor

  1. __init__(self: open3d.geometry.VoxelGrid, arg0: open3d.geometry.VoxelGrid) -> None

Copy constructor

clear(self)

Clear all elements in the geometry.

Returns

None

dimension(self)

Returns whether the geometry is 2D or 3D.

Returns

int

from_octree(self)
Returns

None

get_geometry_type(self)

Returns one of registered geometry types.

Returns

open3d.geometry.Geometry.GeometryType

get_max_bound(self)

Returns max bounds for geometry coordinates.

Returns

numpy.ndarray[float64[3, 1]]

get_min_bound(self)

Returns min bounds for geometry coordinates.

Returns

numpy.ndarray[float64[3, 1]]

get_voxel(self, point)

Returns voxel index given query point.

Parameters

point (numpy.ndarray[float64[3, 1]]) – The query point.

Returns

numpy.ndarray[int32[3, 1]]

has_colors(self)

Returns True if the voxel grid contains voxel colors.

Returns

bool

has_voxels(self)

Returns True if the voxel grid contains voxels.

Returns

bool

is_empty(self)

Returns True iff the geometry is empty.

Returns

bool

rotate(self, rotation, center=True, type=RotationType.XYZ)

Apply rotation to the geometry coordinates and normals.

Parameters
  • rotation (numpy.ndarray[float64[3, 1]]) – A 3D vector that either defines the three angles for Euler rotation, or in the axis-angle representation the normalized vector defines the axis of rotation and the norm the angle around this axis.

  • center (bool, optional, default=True) – If true, then the rotation is applied to the centered geometry

  • type (open3d.geometry.RotationType, optional, default=RotationType.XYZ) – Type of rotation, i.e., an Euler format, or axis-angle.

Returns

open3d.geometry.Geometry3D

scale(self, scale, center=True)

Apply scaling to the geometry coordinates.

Parameters
  • scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry

  • center (bool, optional, default=True) – If true, then the scale is applied to the centered geometry

Returns

open3d.geometry.Geometry3D

to_octree(self, max_depth)

Convert to Octree.

Parameters

max_depth (int) – int: Maximum depth of the octree.

Returns

open3d.geometry.Octree

transform(self, arg0)

Apply transformation (4x4 matrix) to the geometry coordinates.

Parameters

arg0 (numpy.ndarray[float64[4, 4]]) –

Returns

open3d.geometry.Geometry3D

translate(self, arg0)

Apply translation to the geometry coordinates.

Parameters

arg0 (numpy.ndarray[float64[3, 1]]) –

Returns

open3d.geometry.Geometry3D

HalfEdgeTriangleMesh = Type.HalfEdgeTriangleMesh
Image = Type.Image
LineSet = Type.LineSet
PointCloud = Type.PointCloud
TriangleMesh = Type.TriangleMesh
Unspecified = Type.Unspecified
VoxelGrid = Type.VoxelGrid
property origin

Coorindate of the origin point.

Type

float64 vector of length 3

property voxel_size
property voxels

Voxels contained in voxel grid

Type

List of Voxel