open3d.geometry.simplify_vertex_clustering¶
-
open3d.geometry.
simplify_vertex_clustering
(input, voxel_size, contraction=SimplificationContraction.Average)¶ Function to simplify mesh using vertex clustering.
- Parameters
input (open3d.geometry.TriangleMesh) – The input triangle mesh.
voxel_size (float) – The size of the voxel within vertices are pooled.
contraction (open3d.geometry.SimplificationContraction, optional, default=SimplificationContraction.Average) – Method to aggregate vertex information. Average computes a simple average, Quadric minimizes the distance to the adjacent planes.
- Returns
open3d.geometry.TriangleMesh