open3d.geometry.subdivide_midpoint¶
-
open3d.geometry.
subdivide_midpoint
(input, number_of_iterations=1)¶ Function subdivide mesh using midpoint algorithm.
- Parameters
input (open3d.geometry.TriangleMesh) – The input triangle mesh.
number_of_iterations (int, optional, default=1) – Number of iterations. A single iteration splits each triangle into four triangles that cover the same surface.
- Returns
open3d.geometry.TriangleMesh