open3d.geometry.subdivide_loop¶
-
open3d.geometry.
subdivide_loop
(input, number_of_iterations=1)¶ Function subdivide mesh using Loop’s algorithm. Loop, “Smooth subdivision surfaces based on triangles”, 1987.
- Parameters
input (open3d.geometry.TriangleMesh) – The input triangle mesh.
number_of_iterations (int, optional, default=1) – Number of iterations. A single iteration splits each triangle into four triangles.
- Returns
open3d.geometry.TriangleMesh