Open3D (C++ API)
Data Structures | Namespaces | Macros | Enumerations
GuiVisualizer.cpp File Reference
#include "Open3D/Visualization/Visualizer/GuiVisualizer.h"
#include "Open3D/GUI/Application.h"
#include "Open3D/GUI/Button.h"
#include "Open3D/GUI/Checkbox.h"
#include "Open3D/GUI/Color.h"
#include "Open3D/GUI/ColorEdit.h"
#include "Open3D/GUI/Combobox.h"
#include "Open3D/GUI/Dialog.h"
#include "Open3D/GUI/FileDialog.h"
#include "Open3D/GUI/Label.h"
#include "Open3D/GUI/Layout.h"
#include "Open3D/GUI/SceneWidget.h"
#include "Open3D/GUI/Slider.h"
#include "Open3D/GUI/Theme.h"
#include "Open3D/GUI/VectorEdit.h"
#include "Open3D/Geometry/BoundingVolume.h"
#include "Open3D/Geometry/Image.h"
#include "Open3D/Geometry/PointCloud.h"
#include "Open3D/Geometry/TriangleMesh.h"
#include "Open3D/IO/ClassIO/FileFormatIO.h"
#include "Open3D/IO/ClassIO/ImageIO.h"
#include "Open3D/IO/ClassIO/PointCloudIO.h"
#include "Open3D/IO/ClassIO/TriangleMeshIO.h"
#include "Open3D/Open3DConfig.h"
#include "Open3D/Utility/Console.h"
#include "Open3D/Utility/FileSystem.h"
#include "Open3D/Visualization/Rendering/Camera.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentResourceManager.h"
#include "Open3D/Visualization/Rendering/RenderToBuffer.h"
#include "Open3D/Visualization/Rendering/RendererStructs.h"
#include "Open3D/Visualization/Rendering/Scene.h"

Data Structures

struct  open3d::visualization::LightingProfile
 
struct  open3d::visualization::GuiVisualizer::Impl
 
struct  open3d::visualization::GuiVisualizer::Impl::LitMaterial
 
struct  open3d::visualization::GuiVisualizer::Impl::UnlitMaterial
 
struct  open3d::visualization::GuiVisualizer::Impl::TextureMaps
 
struct  open3d::visualization::GuiVisualizer::Impl::Materials
 
struct  open3d::visualization::GuiVisualizer::Impl::Settings
 

Namespaces

 open3d
 
 open3d::visualization
 

Macros

#define LOAD_IN_NEW_WINDOW   0
 

Enumerations

enum  open3d::visualization::MenuId {
  open3d::visualization::FILE_OPEN, open3d::visualization::FILE_EXPORT_RGB, open3d::visualization::FILE_QUIT, open3d::visualization::SETTINGS_LIGHT_AND_MATERIALS,
  open3d::visualization::HELP_KEYS, open3d::visualization::HELP_CAMERA, open3d::visualization::HELP_ABOUT, open3d::visualization::HELP_CONTACT
}
 

Macro Definition Documentation

◆ LOAD_IN_NEW_WINDOW

#define LOAD_IN_NEW_WINDOW   0