open3d.geometry.HalfEdgeTriangleMesh¶
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class
open3d.geometry.
HalfEdgeTriangleMesh
¶ HalfEdgeTriangleMesh inherits TriangleMesh class with the addition of HalfEdge data structure for each half edge in the mesh as well as related functions.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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RGBDImage
= Type.RGBDImage¶
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TetraMesh
= Type.TetraMesh¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.geometry.HalfEdgeTriangleMesh) -> None
Default constructor
__init__(self: open3d.geometry.HalfEdgeTriangleMesh, arg0: open3d.geometry.HalfEdgeTriangleMesh) -> None
Copy constructor
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boundary_half_edges_from_vertex
(self, vertex_index)¶ Query manifold boundary half edges from a starting vertex. If query vertex is not on boundary, empty vector will be returned.
- Parameters
vertex_index (int) –
- Returns
open3d.utility.IntVector
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boundary_vertices_from_vertex
(self)¶ - Returns
open3d.utility.IntVector
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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compute_half_edges
(self)¶ Compute and update half edges, half edge can only be computed if the mesh is a manifold. Returns
True
if half edges are computed.- Returns
bool
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static
create_from_mesh
(mesh)¶ Convert HalfEdgeTriangleMesh from TriangleMesh. Throws exception if the input mesh is not manifolds
- Parameters
mesh (open3d.geometry.TriangleMesh) – The input TriangleMesh
- Returns
open3d.geometry.HalfEdgeTriangleMesh
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dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_boundaries
(self)¶ Returns a vector of boundaries. A boundary is a vector of vertices.
- Returns
List[open3d.utility.IntVector]
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get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_oriented_bounding_box
(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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has_half_edges
(self)¶ Returns
True
if half-edges have already been computed.- Returns
bool
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is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
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rotate
(self, rotation, center=True, type=RotationType.XYZ)¶ Apply rotation to the geometry coordinates and normals.
- Parameters
rotation (numpy.ndarray[float64[3, 1]]) – A 3D vector that either defines the three angles for Euler rotation, or in the axis-angle representation the normalized vector defines the axis of rotation and the norm the angle around this axis.
center (bool, optional, default=True) – If true, then the rotation is applied to the centered geometry
type (open3d.geometry.RotationType, optional, default=RotationType.XYZ) – Type of rotation, i.e., an Euler format, or axis-angle.
- Returns
open3d.geometry.Geometry3D
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scale
(self, scale, center=True)¶ Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry
center (bool, optional, default=True) – If true, then the scale is applied to the centered geometry
- Returns
open3d.geometry.Geometry3D
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transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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RGBDImage
= Type.RGBDImage¶
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TetraMesh
= Type.TetraMesh¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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property
half_edges
¶ List of HalfEdge in the mesh
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property
ordered_half_edge_from_vertex
¶ Counter-clockwise ordered half-edges started from each vertex
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class