open3d.geometry.Image

class open3d.geometry.Image

The image class stores image with customizable width, height, num of channels and bytes per channel.

class Type

Enum class for Geometry types.

HalfEdgeTriangleMesh = Type.HalfEdgeTriangleMesh
Image = Type.Image
LineSet = Type.LineSet
PointCloud = Type.PointCloud
RGBDImage = Type.RGBDImage
TetraMesh = Type.TetraMesh
TriangleMesh = Type.TriangleMesh
Unspecified = Type.Unspecified
VoxelGrid = Type.VoxelGrid
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: open3d.geometry.Image) -> None

Default constructor

  1. __init__(self: open3d.geometry.Image, arg0: open3d.geometry.Image) -> None

Copy constructor

  1. __init__(self: open3d.geometry.Image, arg0: buffer) -> None

clear(self)

Clear all elements in the geometry.

Returns

open3d.geometry.Geometry

create_pyramid(self, num_of_levels, with_gaussian_filter)

Function to create ImagePyramid

Parameters
  • num_of_levels (int) –

  • with_gaussian_filter (bool) – When True, image in the pyramid will first be filtered by a 3x3 Gaussian kernel before downsampling.

Returns

List[open3d.geometry.Image]

dimension(self)

Returns whether the geometry is 2D or 3D.

Returns

int

filter(self, filter_type)

Function to filter Image

Parameters

filter_type (open3d.geometry.ImageFilterType) – The filter type to be applied.

Returns

open3d.geometry.Image

static filter_pyramid(image_pyramid, filter_type)

Function to filter ImagePyramid

Parameters
Returns

List[open3d.geometry.Image]

get_geometry_type(self)

Returns one of registered geometry types.

Returns

open3d.geometry.Geometry.GeometryType

get_max_bound(self)

Returns max bounds for geometry coordinates.

Returns

numpy.ndarray[float64[2, 1]]

get_min_bound(self)

Returns min bounds for geometry coordinates.

Returns

numpy.ndarray[float64[2, 1]]

is_empty(self)

Returns True iff the geometry is empty.

Returns

bool

HalfEdgeTriangleMesh = Type.HalfEdgeTriangleMesh
Image = Type.Image
LineSet = Type.LineSet
PointCloud = Type.PointCloud
RGBDImage = Type.RGBDImage
TetraMesh = Type.TetraMesh
TriangleMesh = Type.TriangleMesh
Unspecified = Type.Unspecified
VoxelGrid = Type.VoxelGrid