open3d.geometry.VoxelGrid¶
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class
open3d.geometry.
VoxelGrid
¶ VoxelGrid is a collection of voxels which are aligned in grid.
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class
Type
¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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RGBDImage
= Type.RGBDImage¶
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TetraMesh
= Type.TetraMesh¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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__init__
(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.geometry.VoxelGrid) -> None
Default constructor
__init__(self: open3d.geometry.VoxelGrid, arg0: open3d.geometry.VoxelGrid) -> None
Copy constructor
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carve_depth_map
(self, depth_map, camera_params)¶ Remove all voxels from the VoxelGrid where none of the boundary points of the voxel projects to depth value that is smaller, or equal than the projected depth of the boundary point. The point is not carved if none of the boundary points of the voxel projects to a valid image location.
- Parameters
depth_map (open3d.geometry.Image) – Depth map (Image) used for VoxelGrid carving.
camera_params (open3d.camera.PinholeCameraParameters) –
- Returns
open3d.geometry.VoxelGrid
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carve_silhouette
(self, silhouette_mask, camera_params)¶ Remove all voxels from the VoxelGrid where none of the boundary points of the voxel projects to a valid mask pixel (pixel value > 0). The point is not carved if none of the boundary points of the voxel projects to a valid image location.
- Parameters
silhouette_mask (open3d.geometry.Image) – Silhouette mask (Image) used for VoxelGrid carving.
camera_params (open3d.camera.PinholeCameraParameters) –
- Returns
open3d.geometry.VoxelGrid
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clear
(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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static
create_dense
(origin, voxel_size, width, height, depth)¶ Creates a voxel grid where every voxel is set (hence dense). This is a useful starting point for voxel carving
- Parameters
origin (numpy.ndarray[float64[3, 1]]) – Coordinate center of the VoxelGrid
voxel_size (float) – Voxel size of of the VoxelGrid construction.
width (float) – Spatial width extend of the VoxelGrid.
height (float) – Spatial height extend of the VoxelGrid.
depth (float) – Spatial depth extend of the VoxelGrid.
- Returns
open3d.geometry.VoxelGrid
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create_from_octree
(self)¶ - Returns
None
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static
create_from_point_cloud
(input, voxel_size)¶ Function to make voxels from a PointCloud
- Parameters
input (open3d.geometry.PointCloud) – The input PointCloud
voxel_size (float) – Voxel size of of the VoxelGrid construction.
- Returns
open3d.geometry.VoxelGrid
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static
create_from_point_cloud_within_bounds
(input, voxel_size, min_bound, max_bound)¶ Function to make voxels from a PointCloud
- Parameters
input (open3d.geometry.PointCloud) – The input PointCloud
voxel_size (float) – Voxel size of of the VoxelGrid construction.
min_bound (numpy.ndarray[float64[3, 1]]) – Minimum boundary point for the VoxelGrid to create.
max_bound (numpy.ndarray[float64[3, 1]]) – Maximum boundary point for the VoxelGrid to create.
- Returns
open3d.geometry.VoxelGrid
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static
create_from_triangle_mesh
(input, voxel_size)¶ Function to make voxels from a TriangleMesh
- Parameters
input (open3d.geometry.TriangleMesh) – The input TriangleMesh
voxel_size (float) – Voxel size of of the VoxelGrid construction.
- Returns
open3d.geometry.VoxelGrid
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static
create_from_triangle_mesh_within_bounds
(input, voxel_size, min_bound, max_bound)¶ Function to make voxels from a PointCloud
- Parameters
input (open3d.geometry.TriangleMesh) – The input TriangleMesh
voxel_size (float) – Voxel size of of the VoxelGrid construction.
min_bound (numpy.ndarray[float64[3, 1]]) – Minimum boundary point for the VoxelGrid to create.
max_bound (numpy.ndarray[float64[3, 1]]) – Maximum boundary point for the VoxelGrid to create.
- Returns
open3d.geometry.VoxelGrid
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dimension
(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box
(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_center
(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_geometry_type
(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound
(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_min_bound
(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_oriented_bounding_box
(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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get_voxel
(self, point)¶ Returns voxel index given query point.
- Parameters
point (numpy.ndarray[float64[3, 1]]) – The query point.
- Returns
numpy.ndarray[int32[3, 1]]
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has_colors
(self)¶ Returns
True
if the voxel grid contains voxel colors.- Returns
bool
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has_voxels
(self)¶ Returns
True
if the voxel grid contains voxels.- Returns
bool
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is_empty
(self)¶ Returns
True
iff the geometry is empty.- Returns
bool
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rotate
(self, rotation, center=True, type=RotationType.XYZ)¶ Apply rotation to the geometry coordinates and normals.
- Parameters
rotation (numpy.ndarray[float64[3, 1]]) – A 3D vector that either defines the three angles for Euler rotation, or in the axis-angle representation the normalized vector defines the axis of rotation and the norm the angle around this axis.
center (bool, optional, default=True) – If true, then the rotation is applied to the centered geometry
type (open3d.geometry.RotationType, optional, default=RotationType.XYZ) – Type of rotation, i.e., an Euler format, or axis-angle.
- Returns
open3d.geometry.Geometry3D
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scale
(self, scale, center=True)¶ Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry
center (bool, optional, default=True) – If true, then the scale is applied to the centered geometry
- Returns
open3d.geometry.Geometry3D
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to_octree
(self, max_depth)¶ Convert to Octree.
- Parameters
max_depth (int) – int: Maximum depth of the octree.
- Returns
open3d.geometry.Octree
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transform
(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate
(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh
= Type.HalfEdgeTriangleMesh¶
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Image
= Type.Image¶
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LineSet
= Type.LineSet¶
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PointCloud
= Type.PointCloud¶
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RGBDImage
= Type.RGBDImage¶
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TetraMesh
= Type.TetraMesh¶
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TriangleMesh
= Type.TriangleMesh¶
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Unspecified
= Type.Unspecified¶
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VoxelGrid
= Type.VoxelGrid¶
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property
origin
¶ Coorindate of the origin point.
- Type
float64
vector of length 3
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property
voxel_size
¶
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property
voxels
¶ Voxels contained in voxel grid
- Type
List of
Voxel
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class