open3d.geometry.VoxelGrid

class open3d.geometry.VoxelGrid

VoxelGrid is a collection of voxels which are aligned in grid.

class Type

Enum class for Geometry types.

HalfEdgeTriangleMesh = Type.HalfEdgeTriangleMesh
Image = Type.Image
LineSet = Type.LineSet
PointCloud = Type.PointCloud
RGBDImage = Type.RGBDImage
TetraMesh = Type.TetraMesh
TriangleMesh = Type.TriangleMesh
Unspecified = Type.Unspecified
VoxelGrid = Type.VoxelGrid
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: open3d.geometry.VoxelGrid) -> None

Default constructor

  1. __init__(self: open3d.geometry.VoxelGrid, arg0: open3d.geometry.VoxelGrid) -> None

Copy constructor

carve_depth_map(self, depth_map, camera_params)

Remove all voxels from the VoxelGrid where none of the boundary points of the voxel projects to depth value that is smaller, or equal than the projected depth of the boundary point. The point is not carved if none of the boundary points of the voxel projects to a valid image location.

Parameters
Returns

open3d.geometry.VoxelGrid

carve_silhouette(self, silhouette_mask, camera_params)

Remove all voxels from the VoxelGrid where none of the boundary points of the voxel projects to a valid mask pixel (pixel value > 0). The point is not carved if none of the boundary points of the voxel projects to a valid image location.

Parameters
Returns

open3d.geometry.VoxelGrid

clear(self)

Clear all elements in the geometry.

Returns

open3d.geometry.Geometry

static create_dense(origin, voxel_size, width, height, depth)

Creates a voxel grid where every voxel is set (hence dense). This is a useful starting point for voxel carving

Parameters
  • origin (numpy.ndarray[float64[3, 1]]) – Coordinate center of the VoxelGrid

  • voxel_size (float) – Voxel size of of the VoxelGrid construction.

  • width (float) – Spatial width extend of the VoxelGrid.

  • height (float) – Spatial height extend of the VoxelGrid.

  • depth (float) – Spatial depth extend of the VoxelGrid.

Returns

open3d.geometry.VoxelGrid

create_from_octree(self)
Returns

None

static create_from_point_cloud(input, voxel_size)

Function to make voxels from a PointCloud

Parameters
Returns

open3d.geometry.VoxelGrid

static create_from_point_cloud_within_bounds(input, voxel_size, min_bound, max_bound)

Function to make voxels from a PointCloud

Parameters
  • input (open3d.geometry.PointCloud) – The input PointCloud

  • voxel_size (float) – Voxel size of of the VoxelGrid construction.

  • min_bound (numpy.ndarray[float64[3, 1]]) – Minimum boundary point for the VoxelGrid to create.

  • max_bound (numpy.ndarray[float64[3, 1]]) – Maximum boundary point for the VoxelGrid to create.

Returns

open3d.geometry.VoxelGrid

static create_from_triangle_mesh(input, voxel_size)

Function to make voxels from a TriangleMesh

Parameters
Returns

open3d.geometry.VoxelGrid

static create_from_triangle_mesh_within_bounds(input, voxel_size, min_bound, max_bound)

Function to make voxels from a PointCloud

Parameters
  • input (open3d.geometry.TriangleMesh) – The input TriangleMesh

  • voxel_size (float) – Voxel size of of the VoxelGrid construction.

  • min_bound (numpy.ndarray[float64[3, 1]]) – Minimum boundary point for the VoxelGrid to create.

  • max_bound (numpy.ndarray[float64[3, 1]]) – Maximum boundary point for the VoxelGrid to create.

Returns

open3d.geometry.VoxelGrid

dimension(self)

Returns whether the geometry is 2D or 3D.

Returns

int

get_axis_aligned_bounding_box(self)

Returns an axis-aligned bounding box of the geometry.

Returns

open3d.geometry.AxisAlignedBoundingBox

get_center(self)

Returns the center of the geometry coordinates.

Returns

numpy.ndarray[float64[3, 1]]

get_geometry_type(self)

Returns one of registered geometry types.

Returns

open3d.geometry.Geometry.GeometryType

get_max_bound(self)

Returns max bounds for geometry coordinates.

Returns

numpy.ndarray[float64[3, 1]]

get_min_bound(self)

Returns min bounds for geometry coordinates.

Returns

numpy.ndarray[float64[3, 1]]

get_oriented_bounding_box(self)

Returns an oriented bounding box of the geometry.

Returns

open3d.geometry.OrientedBoundingBox

get_voxel(self, point)

Returns voxel index given query point.

Parameters

point (numpy.ndarray[float64[3, 1]]) – The query point.

Returns

numpy.ndarray[int32[3, 1]]

has_colors(self)

Returns True if the voxel grid contains voxel colors.

Returns

bool

has_voxels(self)

Returns True if the voxel grid contains voxels.

Returns

bool

is_empty(self)

Returns True iff the geometry is empty.

Returns

bool

rotate(self, rotation, center=True, type=RotationType.XYZ)

Apply rotation to the geometry coordinates and normals.

Parameters
  • rotation (numpy.ndarray[float64[3, 1]]) – A 3D vector that either defines the three angles for Euler rotation, or in the axis-angle representation the normalized vector defines the axis of rotation and the norm the angle around this axis.

  • center (bool, optional, default=True) – If true, then the rotation is applied to the centered geometry

  • type (open3d.geometry.RotationType, optional, default=RotationType.XYZ) – Type of rotation, i.e., an Euler format, or axis-angle.

Returns

open3d.geometry.Geometry3D

scale(self, scale, center=True)

Apply scaling to the geometry coordinates.

Parameters
  • scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry

  • center (bool, optional, default=True) – If true, then the scale is applied to the centered geometry

Returns

open3d.geometry.Geometry3D

to_octree(self, max_depth)

Convert to Octree.

Parameters

max_depth (int) – int: Maximum depth of the octree.

Returns

open3d.geometry.Octree

transform(self, arg0)

Apply transformation (4x4 matrix) to the geometry coordinates.

Parameters

arg0 (numpy.ndarray[float64[4, 4]]) –

Returns

open3d.geometry.Geometry3D

translate(self, translation, relative=True)

Apply translation to the geometry coordinates.

Parameters
  • translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry

  • relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.

Returns

open3d.geometry.Geometry3D

HalfEdgeTriangleMesh = Type.HalfEdgeTriangleMesh
Image = Type.Image
LineSet = Type.LineSet
PointCloud = Type.PointCloud
RGBDImage = Type.RGBDImage
TetraMesh = Type.TetraMesh
TriangleMesh = Type.TriangleMesh
Unspecified = Type.Unspecified
VoxelGrid = Type.VoxelGrid
property origin

Coorindate of the origin point.

Type

float64 vector of length 3

property voxel_size
property voxels

Voxels contained in voxel grid

Type

List of Voxel