open3d.ml.torch.vis.deque#
- class open3d.ml.torch.vis.deque#
deque([iterable[, maxlen]]) –> deque object
A list-like sequence optimized for data accesses near its endpoints.
- __init__(*args, **kwargs)#
- append()#
Add an element to the right side of the deque.
- appendleft()#
Add an element to the left side of the deque.
- clear()#
Remove all elements from the deque.
- copy()#
Return a shallow copy of a deque.
- count()#
D.count(value) – return number of occurrences of value
- extend()#
Extend the right side of the deque with elements from the iterable
- extendleft()#
Extend the left side of the deque with elements from the iterable
- index()#
D.index(value, [start, [stop]]) – return first index of value. Raises ValueError if the value is not present.
- insert()#
D.insert(index, object) – insert object before index
- pop()#
Remove and return the rightmost element.
- popleft()#
Remove and return the leftmost element.
- remove()#
D.remove(value) – remove first occurrence of value.
- reverse()#
D.reverse() – reverse IN PLACE
- rotate()#
Rotate the deque n steps to the right (default n=1). If n is negative, rotates left.
- maxlen#
maximum size of a deque or None if unbounded